Personally I think a Multi-Arrow Shot perk for bows, working kind of like the Deadeye mode in Red Dead Revolver would be fantastic.
The Elder Scrolls V: Skyrim
Game » consists of 30 releases. Released Nov 11, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation 4
- Xbox One
- Nintendo Switch
- PlayStation 5
- Xbox Series X|S
The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
What kind of perks would you like to see in Skyrim?
" i wanna fuck a dragon. "I think you'll have to look around the Nexus for that, shouldn't be too long of a wait, I say the first 3 days.
"A sort of blood frenzy mode where everything, except you, slows down and the screen turns red. "
Kind of like on Beuwolf?
" @TheChaos said:What is a perk anyway? It's a skill your character learns to do over a certain amount of time. Same as leveling up your skills. It's called progression of your character, he(or she) is learning new things. That's why in Fallout you couldn't just pick any perk you wanted, you needed a certain amount of skill to learn how to do it." @SlashseveN303 said:There shall be mods to remove perks. No place. "" Perks have no place in my Elder Scrolls outside of leveling up skills. "Too bad Skyrim has perks. "
Saying you don't want perks is saying you don't want Elder Scrolls to evolve as a game. You don't want them to try new things. You're saying you want the gameplay to be the exact same on every playthrough. You're saying you want a worse game.
I'm not saying you should play the game how I will play it, I'm just saying give it a try and maybe you'll find it's more fun.
I'm glad they will have perks. I hope they have perks that even behave a bit more like traits in Fallout, where you get a bonus in one area but it impedes you in another. Leveling in Oblivion was boring. I'm just hoping they'll eventually come around to implementing the Elder Scrolls version of VATS, too! That'd let me focus on the things I find fun in these sort of games, which are story, character interaction and exploration. Combat has never been fun.
i don't really know. but i really like the idea of weapon ability perks. i think it would be really cool if when you leveled up a specific skill you got perks along the way just for that skill, but i'm pretty sure that's not how it works?
I don't know what the big deal is about people not wanting perks. Oblivion had them, they were just tied to skill levels like the "zoom in with the bow" perk or the "Heavy armor you're wearing weighs nothing" perk instead of buying them on a level up screen. They were perks; just not called that.
" I don't know what the big deal is about people not wanting perks. Oblivion had them, they were just tied to skill levels like the "zoom in with the bow" perk or the "Heavy armor you're wearing weighs nothing" perk instead of buying them on a level up screen. They were perks; just not called that. "Exactly. Calling them perks is the problem. It implies choosing skills at specific times instead of developing them throughout play. Putting those on a level up screen takes all the immersion out of it.
Using the word as the terminology is lame because it's never been that way in any of the other games in the series. It's super out of place.
Dual Wielding 2-handed weapons would be sick. Or at least have it so you can have your right hand have a greatsword and a longsword in your left.
I also hope if you hold down both attack buttons you can block while you dual wield.
A perk that gives you a pack rat from Morrowind, or the Skyrim equivalent.
Or a perk that lets you use mammoths as mounts.
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