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In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Corpses disappear immediately or after a short delay. Often done to help maintain game performance, especially when physics are involved.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Sometimes, when the challenge of defeating a boss is finished, there's one more blow to strike. The game sits still and waits for you to finish the job.
The last boss you face in a game, usually representing the final climax of the game.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Games featuring characters that are physically much younger than their actual age would dictate. This does not count gods or similar deities that are considered ageless.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Witches are women who can perform magic. There can be good witches and bad witches.
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