-Abby and her friends spend a prolonged period hunting down Joel.
-Abby and her friends have likely spent a significant amount of effort and experienced many hardships in the process of hunting down Joel.
-Abby and her friends (Owen) have a brief conversation in which the latter expresses hesitation in going after Joel because he's a protected by a large settlement with lots of people. He/they clearly have some fear of losing their own lives. Abby isn't particularly phased because she still wants Joel dead.
-Although they've spent at least one night at the lodge, they are still wearing clothes that identifies their group.
-Abby is saved by Joel.
-Deus ex machina effectively places Joel in front of her without any strings, meaning all the concerns she and her friends had about having to take Joel from the settlement and risking their own lives has become null and void.
-Abby smashes Joel's skull in with a golf club while her friends watch.
Why this scene shits the bed:
- Abby and her friends are narratively established as a relatively intelligent collective of human beings. They never would have made it this far in their revenge trip, especially in the hard, demanding world established by the first TLoU, otherwise. They show a clear drive to hunt down Joel, follow through in it, while expressing reservations about their hunt beforehand because of a desire for self-preservation. (Very human)
But still, against all overwhelming sense and logic, they:
1) Wear clothing that identifies their group. If I were a relatively intelligent collective of human beings, bent on committing a violent act of revenge, I would have gone incognito appearance-wise the moment I embarked on the murderous endeavor so I wouldn't be identified by the wrong people. If I were a brave man I might keep the identifying clothing on hand or in some form just in case I needed that identification. (Oh you're WLF/Fireflies? So are we, here's my cub scout patch please don't eat my face)
2) Leave fucking witnesses. One of whom is the brother of my sworn enemy and was once a part of/related to my group in some way, so I/we'd have some idea as to what someone like him is capable of doing to us (the intel in his head alone) if I leave him alive. The other of whom being a person who has promised to tear off my dick with their bare teeth as revenge.
Oh and that sworn enemy? The one I invested probably years of my precious, fleeting life hunting down and killing? He'd just saved my life and it wasn't enough to save him from a golf club to the skull. Not for a fucking second. This singular mindset for graphic payback is once again, something the narrative intentionally establishes.
Hell these two people that are close to him, not only do I have zero reasons to leave them alive, I have multiple ones to do them right here and how - they identified us, promised to fuck us up, saw our crime and can alert an entire settlement, and are obviously close with that bastard Joel. For fuck's sake, Tommy is already half way to corpse-land and one of my friends wants to shoot Ellie just for kicking him in the nuts. With all three dead, there's almost no chance that anyone from the settlement could tie us to the crime, no possible targets on our back from here on. Joel and Tommy have made so many enemies and I doubt Joel went around letting everyone know he massacred a hospital full of Fireflies years back.
BUT the story needs a reason to exist so Tommy and Ellie live. So these seemingly complex characters (Abby and her friends) need to become simple, dumb movie villains for this one moment (and arguably many others later on). How many popcorn revenge flicks have you watched that start off with the villain not killing everyone involved when they clearly should, or at least not confirm those kills? If TloU2 doesn't give a shit about the consistency, the sanctity of its own narrative, why should I? Everyone's a dipshit.
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