@thepanzini: If you're remaking the levels then you have to redo the cut scenes (that took place in the old levels) and at that point you're looking at old and busted performance capture and they'd likely want to tweak some of the plot and...this is how things spiral out of control.
If it's just a remaster where they touch up some stuff and maybe throw in better controls then, yeah, why not, that's quick and dirty and you can do that with production staff that isn't busy while you're in pre-production on The Last of Us 3: There's Still More Of Us But We're The Last Ones.
But I can't recall any remakes that redid the level design but left in the old voices and some of the older assets.
There seem to be three types of "re" things right now.
1) Remasters (use old assets and touch them up a bit but it runs better in higher res)
2) Faithful remake (Crash, Spyro, Tony Hawk, with new graphics and some gameplay tweaks over old levels and voices etc...)
3) Remake from the ground up.
What you're talking about seems like some kind of hybrid between 1 and 3.
Anyway, whatever, at this point we'll have to see what they do and what their output looks like over the next few years.
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