According to the games Facebook page, The Legend of Zelda: Skyward Sword will have 50-100 hours of Gameplay, 100 minutes of Cinematic Cut-Scenes, a Boss Challenge Mode, and an Optional hint System if you get stuck.
Get your Deku Popcorn ready!
Gameplay - Pre TGS Miyamoto Demo (LQ)
Skyward Sword Impressions
The single biggest change to Skyward Sword compared to previous Zelda titles is the emphasis on sword combat. Most Zelda games focus more on puzzle solving and exploration – both of which are main components in Skyward Sword – but now we get a taste of what it's like to be a swordsman in Hyrule. I had the opportunity to play the game at E3 2010 with our friends over at RoboAwesome, and the 1:1 sword controls worked perfectly. Every arm angle and swipe was reflected on screen perfectly, and best of all, the combat was actually challenging; not because of broken controls or overly difficult enemies, but because battles took a great deal of strategy and precision to master – I actually died against a Stalfoes. Recent trailers have shown some clever new additions to combat as well. The latest trailer shows Link fighting a large, shield-carrying Moblin, and instead of taking it head on, Link runs at the Moblin, climbs over its shield and on top of it and strikes from behind. The Moblin turns around, prompting Link to cut up its shield in the same exact pattern as his sword strikes.
(GoNintendo)
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