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    The Legend of Zelda: Skyward Sword

    Game » consists of 9 releases. Released Nov 18, 2011

    Link descends from his floating continent home to explore the dark and dangerous world below with the help of a magical sword, in this Wii installment of the Legend of Zelda series.

    The Legend of Zelda: Skyward Sword - Nintendo Confirms...

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    Contro

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    #1  Edited By Contro

     
     
     
     

    According to the games Facebook page, The Legend of Zelda: Skyward Sword will have 50-100 hours of Gameplay, 100 minutes of Cinematic Cut-Scenes, a Boss Challenge Mode, and an Optional hint System if you get stuck. 
     
    Get your Deku Popcorn ready!   
     
     
       
      
     

     
     
     
    Gameplay - Pre TGS Miyamoto Demo (LQ)
     
      
      
     
     
     

    Skyward Sword Impressions

     
      

    The single biggest change to Skyward Sword compared to previous Zelda titles is the emphasis on sword combat. Most Zelda games focus more on puzzle solving and exploration – both of which are main components in Skyward Sword – but now we get a taste of what it's like to be a swordsman in Hyrule. I had the opportunity to play the game at E3 2010 with our friends over at RoboAwesome, and the 1:1 sword controls worked perfectly. Every arm angle and swipe was reflected on screen perfectly, and best of all, the combat was actually challenging; not because of broken controls or overly difficult enemies, but because battles took a great deal of strategy and precision to master – I actually died against a Stalfoes. Recent trailers have shown some clever new additions to combat as well. The latest trailer shows Link fighting a large, shield-carrying Moblin, and instead of taking it head on, Link runs at the Moblin, climbs over its shield and on top of it and strikes from behind. The Moblin turns around, prompting Link to cut up its shield in the same exact pattern as his sword strikes. 
     
     
    (GoNintendo)

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    ThePaleKing

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    #2  Edited By ThePaleKing

    50 to 100? That's quite a disparity. Hopefully it means there are a significant amount of side quests and secrets (WW), and not a significant amount of running back and forth across wide open plains (TP). I still think it's unlikely that I will reach 100 hours, unless the combat really is as difficult as they say it is; I tend to breeze through most Zelda games, as I think most people do.

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    Julmust

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    #3  Edited By Julmust

    I don't believe that, but 100 minutes of cutscenes sounds good.

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    Contro

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    #4  Edited By Contro
    @ThePaleKing

     
    From what I gather speaking to reps, there's a load of sidequests and paths that unlock when you start experimenting with new upgrades. There is a bit of backtracking in the game, but it's not as bad as you may think, it's not cheap, it's inteligently done, I can't stress that enough. I can't elaborate without spoiling. Traveling isn't an issue for two reasons, the main reason being you can sprint around, the other being you can take to the sky using the sky portals dotted around in the world below. 
     
     
    Basic Upgrade Demonstration 
     
         
        
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    TaliciaDragonsong

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    #5  Edited By TaliciaDragonsong

    I already had this feeling it was gonna be a bit open like Wind Waker was, which I very much like as it gave more life to the world.
    Twilight Princess often felt pretty empty in the fields and towns, Wind Waker was a bit more lively (except for the sea ofcourse) and I hope that this will be the case again.
     
    I'm so bloody anxious for this game, I had my doubts at the beginning but I'm sold just from watching little clips.

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    cap123

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    #6  Edited By cap123

    They said the same about Twilight Princess though, 70-100 hours of gameplay when in reality it was about 50. Still pretty great of course.

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    Aishan

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    #7  Edited By Aishan

    I don't think I've ever spent 50 hours on any Zelda title, let alone 100.

    Unless there's another time-wasting collect-a-thon like the statuettes from Wind Waker, I'll remain cynical on that claim.

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    ryanwho

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    #8  Edited By ryanwho

    So I'll beat it in about 25-30 then. Alright.

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    Ricola

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    #9  Edited By Ricola

    Wish i had my Wii for this, but it was just dusting away anyhow. O well..

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    deactivated-590b7522e5236

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    so 35 hours max

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    MooseyMcMan

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    #11  Edited By MooseyMcMan

    Cinematic cutscenes are going to be great with all the top notch voice actors they hired!

    Oh, wait...

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    ryanwho

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    #12  Edited By ryanwho

    @MooseyMcMan said:

    Cinematic cutscenes are going to be great with all the top notch voice actors they hired!

    Oh, wait...

    Grunts and laughter still require VO. What more do you need? Bad guy laughs, good guy grunts, damsel sighs. You're set.

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    Julmust

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    #13  Edited By Julmust

    I can't wait for this, I think it looks great. Hopefully it is.

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    BBQBram

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    #14  Edited By BBQBram

    This is what I want from Zelda, childlike glee and colours.

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    PARKSLang

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    #15  Edited By PARKSLang

    Most likely they included a figurine collect-a-thon, ala WW, or something to that effect.

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    Ben_H

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    #16  Edited By Ben_H

    After trying to 100% Wind Waker, I wouldn't be shocked at 50 hours. But 100?

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