Game Mess Mornings 05/06/24
GrubbSnax
Abiotic Factor
Unprofessional Fridays
8-4 Play 5/3/2024: GOING GOLD(EN)
8-4 Play
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Franchise »
The game pauses for a very brief amount of time upon the player striking and making contact with the enemy.
Games which have served as the basis of a comic book or vice versa.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
Games that ask the player whether they are sure about the decision that they have just made.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
Games where the developer has held a contest during the active development process in order to determine or finalize certain aspects of the game.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Puzzles based around the format/shape of the controller and/or the buttons on it.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
A grouping of characters whose eyes are abnormal.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Crows are familiar over much of the world: large, intelligent, all-black birds with hoarse, cawing voices.
A species of chicken-like creatures that appear in the Legend of Zelda series. They are terrified of Link, but will band together and wreak terrible vengeance if provoked enough.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A Darknut is a armored, knight-like enemy in the Legend of Zelda series. Their weak point is in the back.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A fallen knightly champion (often a Paladin) who has returned as an undead. Not to be confused with Black Knight (though a character can certainly be both). Most commonly seen in High Fantasy roleplaying settings like Dungeons and Dragons and WarCraft.
A boss character in a game which shows up again later as a regular enemy.
A psychological phenomenon where something that a person has never encountered before seems oddly familiar to them.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment