From "basically always does glowing previews" IGN:
The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014.
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But the game quickly turned into something a bit more typical the further we got into the demo. Technical issues aside, seamless transitions between cutscenes and gameplay are well-executed, but The Order: 1886 seems to be a fairly ordinary third-person shooter at its core. The camera angle and cover-based gameplay are more reminiscent of Gears of War than Uncharted, and while seeing it was exciting – and while the game no doubt looks fun – some of its mystique was siphoned away. We weren’t shown anything in this brief 10-minute glimpse not done in other third-person shooters. There are even quick-time events.
There are positives in here too, to be clear. Sounds like the setting and atmosphere is pretty interesting (even if it gets pretty whacky with stuff like Walkie Talkies) and the faces look great. And hell, a cover shooter can still be fun now. I just hope it's gonna be more or have some tricks up its sleeve or I'm not rushing out to play it, I'll probably just wait for a sale.
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The Polygon preview was more positive about the graphics but even harsher I'd say on the gameplay. But I found this part funny:
"We're building weapons that were not only cool and technologically advanced but believable at the time," Weerasuriya said. "These weapons did not exist, but every piece of it, the research [pulled] from things that existed at the time." The discrete parts — the metals, the capacitors, the wooden stocks — are pieced together, then meshed with the spirit of modern-day weapons to create something fantastical, but grounded by some tie to reality.
"We don't use the word sci-fi, we make weapons that feel authentic to the time."
I sort of get what he's saying but "believable at the time" is hilarious. No dude, not believable at the time, remotely.
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