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Son of a monarch.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Games using this concept allow players to reset the situation back to what it was without dying and having to restart. It may be resetting a room, a puzzle, or an encounter, and it can be explained in game terms (a "reset spell" for instance), but it does not involve dying and/or "reloading a save".
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
The process of tracing over live-action motion video to create animation.
Monarchs and their families.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The act of sliding down an elevated geological formation, often on your buttocks.
Be it bionic, demonic, or just plain magic; the supernatural arm often comes alone, but one is usually enough to give its owner extra powers.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Also known as corpse-humping, tea-bagging is a slang term in video games when after a player has slain another player or NPC, they move their character over the dead character's body and crouch up and down repeatedly, adding a humiliating, and often humorous, factor to the character's death.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Ubisoft's proprietary game engine that has been used to develop many games since 2007.
Popularized by the Prince of Persia: Sands of Time trilogy, wall running is a concept employed in platforming games. The move is often executed when needing to traverse a gap with only a wall in place. Also includes running straight up walls.
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