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In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Hippopotamuses, or Hippos are African semi-aquatic mammals that are known for their voracious appetites, though wild ones have never been seen eating small white balls.
A game that has holiday themes was either initially designed as a game for a holiday, or one that has holiday elements in a level, or as an additional unlockable feature, either through the use of the system clock, or an additional download.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
The expression of care and love, an act performed in many games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
The 2000 Interactive Achievement Awards celebrated the best games and software of 1999.
The 2003 Interactive Achievement Awards celebrated the best games of 2002.
The 2004 Interactive Achievement Awards celebrated the best games of 2003.
The 2005 Interactive Achievement Awards celebrated the best games of 2004.
The 2012 Interactive Achievement Awards celebrate the best games of 2011.
The ability for players to customize the look of indoor locations with various furnishings.
A gameplay mechanic allowing players to store their items and freely carry them around.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Job systems allow for a user to dictate the role of a game character. Offering the capacity for deep customization and quick adaptability, job systems give players the ability to tailor their own experience.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
Kinect is a camera and depth sensor-based peripheral for the Xbox 360 that allows users to interact with and play games using their whole bodies, rather than using a standard controller.
The act of pressing your lips against someone or something else as a sign of affection.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
Games released coinciding with new hardware.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An umbrella term for any sexual orientation or gender identity that is not straight.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Some games will give the player hints and tips on how to play while the game loads.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
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