The Stanley Parable is the definitive version of the game. It was part of the second wave of 20 titles approved through Steam Greenlight on 15 October 2012.
The initial plan was to make a better mod using the Portal 2 version of the Source SDK by December 2012. The map design was seen to be the worst part of the original mod so Davey was hiring.
William Pugh played the Stanley Parable (2011) mod and saw that Davey was hiring for a remake. So William sent an email at 5 am to Davey who said he would contact him soon. An hour later William sent Davey a redesigned office space and was hired. Once they were more comfortable with working with one another they changed their scope for the remake. Davey now had more experience with writing and creating ideas for a game and could create more content on that side whilst William did the majority of the map design with help from Collin Eddings, Jesús Higueras, Jack Parsons and Andreas Jörgensen.
Around January 2013 the team wanted to create an alpha build for Valve, they didn't need to but they wanted to. They had been conversing with Valve about the game and felt that Steam Greenlight helped formulate and finalise what their goals were. They stayed up till 4 am for about 7 days to create the alpha that they wanted to make to a time that they set and realized after the experience that they don’t deal with deadlines very well.
Development was split into five parts and the team began locking down content however the public was not told what the first four parts were. The fifth part was focused on “polish, easter eggs, and a few little goodies”.
Davey commented on locking down content saying that its good but tricky because they easily fell into the trap where something is never good enough. In fact they found that in certain places a little goes a long way.
William put secrets in the game without telling Davey.
On 11 September 2012 The Stanley Parable went on Steam Greenlight. Their page only communicated the game's atmosphere and writing style rather than describing any interactive content. The greenlight screenshots in the slides show that the story is confusing, choices are important and you'll have to begin again.
Under the ‘Description’ section is an FAQ where the questions are not objective. This interview quickly turns as Davey pleads with the Questions explaining that the best way to play the game is to not know anything about the game. Its questions persist and Davey’s patience runs out, he questions the Questions right to interview and its existence. It tries asking anyone for help to understand what it - and the game - is after realizing that Davey has left it with no one else around.
The Helpful Development Showcase
In an effort to inform people how the development was going - without telling them about the game - Davey created a section on the Stanley Parable blog called the Helpful Developer Showcase. These are humorous thought experiments:
- OS: Windows XP/Vista/7/8
- Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
- Memory: 2 GB RAM
- Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
- Hard Drive: 3 GB available space
- Sound Card: DirectX 9.0c compatible