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Supernatural armor that moves on its own. This could be due to possession, magic or animatronics.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Brownies are mythological creatures that have been depicted in various ways but are typically miniature elves.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Environments cycle between day and night, often with effects on other aspects of the game.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Drakes are often depicted or described as European dragons. In games, they are typically smaller and more agile than true dragons.
Drixies are rare creatures in the world of Norrath. Their beautiful wings resemble that of a butterfly, while their bodies are similar to that of a tiny drakeling.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
A Half Elf is the offspring of a human and an elf. In many cases, they are discriminated against by both humans and elves, which guides them to a nomadic life as bards, druids, or rangers.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A large wild cat, which typically comes in either black, white and pink varieties.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Fauns and Satyrs are woodland spirits, seemingly composed of a man and a goat. Goat parts and human parts tend to vary from game to game.
The skeleton is the framework of the human body.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
Unicorns are mythological creatures, usually thought of as magical, intelligent horse-like entities with a single horn on their forehead. They can be fierce forest protectors and are a symbol of chastity and moral pureness.
Velociraptors are dinosaurs that existed during the Cretaceous period around 70 million years ago. They became quite popular following the release of Jurassic Park.
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