400 Days is Enjoyable, but May Leave You Wanting
400 Days is the Walking Dead equivalent a sampler platter. It gives you just enough of each of each character to become interested in who they are then take you away to play another before things get too deep.
This DLC chapter has you play 5 different people, at 5 different points in the 400 days after the infection starts, and all centered around a truck stop in Georgia. There is no continuation from the first five episode. I played characters in order from left to right on the screen where you choose who's story to play, which ended up being roughly chronological order, but you may choose to play them in any order.
Each person's story has you play through a pivotal moment in that person's life post-zombie apocalypse, and you make important decisions that shape their path afterwards. Sounds like the rest of The Walking Dead, except 400 Days stops short of actually showing you the repercussions of the actions. You play out this character's moment then fade to black and on to the next. After completing all 5 stories, there is a jump to day 400 and you are shown how the decisions you made reflect in their personality as they all have to make a big choice.
Its good, but it feels like its pulling punches short. So many of the most emotional moments in the original 5 episodes are not only when you have to make hard decisions but when you see the consequences of your actions in the game. In 400 Days you aren't given anything to reflect on. Shit happens to your character then its over. Each character's story seems robbed of its weight.
400 Days took me 2 hours to complete. Its short. It feels like just a taste, perhaps a prologue. I enjoyed it, but I don't think its necessary.