And when I say "SPOILERS," I mean more for the "story" side of the game than for the actual puzzles. The only puzzle related thing I intend to mention is the Challenge, and even then, I'm not going to give anything resembling a solution, just describing some aspects of it. Anyway, you've been warned, read at your own discretion.
Also, I kinda did something different with this one from what I usually write, and...I dunno that it turned out that well, but it is what it is, and I figured that I might as well post it. Anyway, here is the thing I wrote now, I guess.
It was hard to go into The Witness with a blank slate. The game had been in development for so long that I was honestly thinking it was never going to come out. Or that if it ever did, it'd be kind of a hot mess. It's the first game Jonathan Blow has released since Braid, and in the eight years since he's achieved a Kojima-esque air of being the sole driving force behind his games, even if that's not the case (though arguably it's closer to true in Blow's case). And in my case, the biggest impact Braid left on me was when I learned about the crazy hidden meaning(s?) behind the game. The game itself was fine (even if it didn't grab me), but the idea that Blow had taken all these years to make The Witness led me to think it'd be filled with the biggest, secretest, most absurdest hidden meanings in all of games.
And that's more or less the mindset I had going into the game. That's why, once I learned the game was not a hot mess like I had feared, I bought the game day one. So I could be there in the beginning playing the game constantly, and obsessively digging deeper and scouring the game for whatever secrets it might hold. For the first week that game was out, it was all I could think about. When I wasn't playing The Witness, all I wanted to be doing was playing The Witness. And given that I'm still in a state of perpetual unemployment, I was able to dedicate most of my time to playing the game.
What did I find during all of this? I did really enjoy the act of solving the puzzles, even if some of them are seemingly pointless. However, it seemed like there was scant in the way of a deeper meaning, or anything that might lead to anything like that. Sure, I found a couple of audio logs, but those were mostly quotes from long dead people about god. There was one from an astronaut that was basically just The Boss' speech about seeing a world without borders from space, which is perhaps unfair given that I think that quote predates MGS3, but there didn't seem to be any cohesion to the logs. Just vague quotes about stuff that one might assume correspond with how Jonathan Blow sees the world. And to be fair, I still have not found or listened to all of the logs, for reasons I'll get too in a bit. Perhaps they are more cohesive than I realized, but I'll leave that for someone else to determine. I did find one near the end of the game that I originally thought was a recording of Blow talking to one of the voice actors about recording the voices for the game, but then I realized later that it wasn't actually Blow and I felt silly because it didn't really sound like him at all. Rather, it seemed to be about the people who, in fiction, created the island and scattered the audio logs around. Apparently there are more of those, but that was the only one I found.
I was more successful in gleaning information from The Theater Room. The first couple videos I saw there felt in line with the audio logs, just more focused on science than on god. But after those, I started to notice kind of a parallel between what was being said/shown in the video, and what it was that I had to do to unlock these videos. You don't just walk up to the thing and get to enjoy some "quality" seventies era BBC. You have to find patterns that only work in the panel in The Theater Room. And these are written down on pieces of paper that are stowed in lock boxes hidden behind doors locked with some pretty difficult puzzles. I might even go so far as to call some of them needlessly difficult, especially when the only reward are video clips that can probably be easily found online for free. At least I assume so, because I can't imagine that Blow spent a lot of money licensing them for the game.
There was one video to me that felt like it was pretty overt in the message it was trying to convey. I didn't have any idea what it was, or what it from from initially, though a perusal of Wikipedia let me know that it was the ending of the film "Nostalghia." I had never heard of the movie before. In the clip, a man tries repeatedly to carry a lit candle across a shallow pool of water without the flame going out. Eventually he succeeds, and then it takes a rather long amount of time for the clip to actually end. Or, as I would put it, he beat his head against a needlessly difficult and seemingly pointless task. Granted, the plot synopsis on Wikipedia did reveal that there was a reason for this in the movie, but the connection had already clicked in my mind. But then another, darker thought popped into my head.
Jonathan Blow was screwing with us. After all these years of making us wonder what he had hidden away in this intricately crafted, bespoke game, the reward for getting as deep as I had gotten was a not so subtle middle finger from Blow as he sat back with his urine bottle and laughed? It couldn't be, so I kept going deeper. I found another video, this one of a woman apparently named "Gangaji" (I had to go to a YouTube video to find out since her name isn't given in game) giving the message, "Stop looking for what you want." Again, not exactly subtle here.
And then there's the final video. Not final in terms of the order that the patterns for the videos are displayed in The Theater Room, but final in terms of how (I assume) most people would unlock them. The others are hidden behind doors accessible at any time from the surface of the island. But the last one is the reward for completing the now infamous Challenge. By the time I had gotten to this point, I had already finished (and been disappointed by) the game's ending. Or, rather, the ending you get for activating seven lasers and solving your way down through the mountain and to the end. There all you get is a magic elevator that flies around the island, slowly disappearing as you get back to the start of the game while everything else resets, and you're left with a screen that just has the name of the game and an option to start over.
Even if I didn't consider not letting you continue playing after seeing the ending one of the "cardinal sins of gaming," that's still a whole lot of nothing for all the puzzles solved to get to that point. The most I got out of it was that perhaps the game is set in some sort of Sisyphean puzzle hell, where everything resets once you finish it. But I knew there was still a video left to find, and a Challenge to undertake, so I turned to the internet to help guide me along the way. Just a little hint about where to go, I didn't want to spoil anything for myself. Yet.
And soon I was in the secret, final area solving puzzles as I tried to discern what the Challenge actually was. Eventually I found it, and another query to the internet told me that I was correct, this was indeed the Challenge. What is the Challenge? It's a series of puzzles that have to be completed in order to open the door behind which lies the final pattern for the final video. Also, it's timed, but instead of an on screen timer, you have until the music ends (after it turns into the comically frantic "In The Hall of the Mountain King"). The various elements of the Challenge are random, and pausing the game causes the entire thing to reset, so there's no easy way to cheat.
As an aside, I'm glad I realized that pausing resets it early into an attempt. Had I gotten to the final step, and had to pause the game because of something like, getting a phone call, I would have been beyond furious. Not allowing pausing is fine, I certainly like plenty of other games with no pausing, but this is the one thing I wish the game outright said. Because I'm sure that has happened to someone, and that would be heartbreaking.
After a few attempts, I thought back to the clip from Nostalghia, and decided that perhaps this candle was too needlessly difficult to carry across for this seemingly pointless task. Especially when I could just watch the video you unlock without doing any of the hard work. And this was then the point where I gave up on trying to find everything on my own (even if I had glanced at the solutions to two or three puzzles throughout the game when I was completely stuck). I found the pattern online, and made sure to watch the video in game, so I would know it was the actual one, and not some clever trickery.
This time the video was of a talk from one Brian Moriarty that covered topics ranging from working in a Radio Shack in the seventies, to easter eggs in video games, to investigations into who actually wrote Shakespeare's works. Or, rather, I should say it had the audio from that, because aside from a title at the start and some legal information at the end, the video was just a solar eclipse. A pretty slow one at that, but I will say that I think this is the only one of The Theater Room videos that is worth seeing through to the end.
The important point for what I'm trying to say, however, is that Moriarty's talk just reinforced what this game had been saying about obsessing over finding secrets. It's not worth it. And once I had listened to the entire thing, I felt good in my decision to give up my attempts at the Challenge, and to move on with my life. And I decided that trying to find the rest of those audio logs wasn't worth the time either. To use a phrase I'm quite fond of, I had better ways to waste my time.
Certainly better than the other secret with the Theater Room, which is that there are environmental "puzzles" hidden in some of the videos, including the Moriarty one. You have to step around the back of the screen and trace a line that start with the beginning of the eclipse, and ends with the end of it. Yes, you have to sit through the entire thing. I think that's kind of hilarious, honestly. Being lectured on all these examples of how obsession destroyed the lives of some people while obsessively tracing this line. But like I said, I was done, and that was that.
But it's never that simple with obsession, is it? It wouldn't be obsession if it was something you could just stop that easily. Of course it didn't end there, as much as I wanted it to. I'm the type of person that obsessed for literal years over MGSV trailers, and still think about that game way more than I should, almost half a year after its release. I wasn't about to let a game outright telling me not to obsess over it to stop obsessing over it.
At first it was just me trying to find more information about The Witness and the hidden stuff in it online. I told myself it was because I wanted to be well informed for the thing I wanted to write. I didn't want it to be a rambling mess like most of the things I write (not that I succeeded there, mind you). So I read up on stuff like how to get the secret FMV ending (or endings, as some would have you believe, but I've yet to find a video of the second one online), and I went and saw that FMV ending in game. I had actually been very close to finding that on my own, I just got distracted by the Challenge and forgot to check the thing I was meaning to check.
And of course there's things to be interpreted from that stuff. My thinking is that the whole game is just some Matrix like VR thing where Jonathan Blow was hooked in so long he needed that urine bottle, and he couldn't get out until he found that specific, secret path to that point in the game. For those that haven't seen it, this is shown through a lengthy video where Blow had a Go Pro strapped to his head and he wanders around poking things, falls over like he was in that hospital bit in MGSV, taps some things with a spoon, and eventually lies down on a bench outside. Supposedly there's an alternate version with a healthier Blow, but I haven't found a video of it online, and what I've read makes it sound like no one knows what triggers the other video to play. Could just be random for all I know, but I suspect that getting 100% completion is a more likely cause.
Of course, despite the guise of this being for research, it was really just to sate my own curiosity and obsession. And eventually, after seeing other people mention the Challenge, and beating it, I felt compelled to give it another go, despite knowing it wasn't "worth my time." But now is the point where I kind of undermine everything I've said by saying that I was able to finish the Challenge and in that one moment, it was all worth it. Even if my victory was mostly the result of the best possible luck. I had literally zero time left to finish the Challenge when I did, and that feeling of relief upon completing it was quite good. I might even go so far as to call it satisfying, even though satisfying is a word I generally don't like to use. Dunno why, it just doesn't sit well with me.
Obsession is a weird thing. I told myself that the smart thing to do was to just stop, to not waste any more time on it, and then the right answer was actually to see it through to the end. Or at least to the point where I felt, well, satisfied, and like I could move on. But that really only applies in situations like this where there is an end, and one that, to be honest, isn't actually that difficult, in retrospect. As much as I've made it sound like that Challenge is some near insurmountable feat of gaming prowess, it didn't take me nearly as long to complete as I've heard it has for some people. Even if, like I said, I credit luck, in the grand scheme of things, it's challenging, but not that bad. Certainly not the hardest or most frustrating Platinum Trophy I've gotten in the last year (looking at you, Bloodborne and MGSV (I regret neither)).
Not like trying to find out who actually wrote Shakespeare's works, at least. Maybe that's the point The Witness is trying to get across. Don't obsess over the impossible, but don't give up on the possible. Or maybe he was just messing with us all along. I don't know. Maybe there is some last, ultra secret thing that no one has found yet, and maybe everything I've written today will be invalidated by it (if it isn't already a rambling mess that doesn't deserve validation to start with). Or maybe it is all in those audio logs, and I just wasn't diligent enough to listen to all of them.
So, I'll end this by saying that regardless of the deeper meaning of the game, I still did mostly love my time with The Witness, and I am glad that I obsessed over it, for a time. But it's over, and I'm glad it's over.
At least until the next big secret is found.
Anything Else?
The next thing I write will probably be more in line with the usual stuff. I just realized I haven't yet written about Rebel Galaxy, and I should play more of the more recent PS+ games so I can do that too. Anyway, thanks for reading, I hope you liked it, even if I was a little disappointed in this piece.
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