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Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A heads-up display is a graphical overlay of vital information used in most modern games.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Some of these games were trying to approximate the person's actual features with little success, and others stylized them on purpose. Either way, no one would confuse the resulting characters with the people they represent.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
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