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Game » consists of 7 releases. Released 1985
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Usually refers to the end of the world.
A deadly flow of snow down a mountainside.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
Games that let you choose the path you take through the story-line.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The usually self-appointed leader of a region with totalitarian control. Usually will come into power through violence and will stay in power until he dies or is killed.
Sometimes you want a challenge, sometimes you wanna coast.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
Gladiators may or may not be forced to fight. They are usually depicted as being from ancient Rome.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Genetically evolved humans, animals or aliens.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
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