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Game » consists of 5 releases. Released Sep 25, 2018
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
These games let players see the credits without needing to play the game first.
Games that have been funded via public monetary contributions.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
A quick burst of speed that propels the player slightly forward or backwards.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
An enemy that uses a spell or a skill to multiply and add another enemy to fight
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
This concept is for games where at least one of the main characters is female.
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Games that were funded through Kickstarter.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An umbrella term for any sexual orientation or gender identity that is not straight.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
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