I just don't quite see this like larger MMOs. What bit of the game is a press week-long preview build/private server (the files clearly point to each copy of the game having to auth into the Division servers - there is a public SSL cert .pem file with the preload in a folder called "certs") going to miss out on looking at?
The docks seemed to have quite a few people milling around but if you said that was more than a 48-person shard, I'd be highly dubious (and with millions of people in the beta, and 70k people on via the Steam version alone at the peak on PC, those shards should have been full). The DZ: was each shard 24 people, for 2 of the 5 areas unlocked? I don't think I ever saw more than 12 of us end up near the same place. I could see the full 5-block DZ being another 48-person shard you instance into with a suitable mix of main and DZ level (and NPCs for you all to feast upon) - and that's assuming the 5 DZ blocks aren't something where you can jump shards as you walk between the blocks (so assuming the airlocks are the hidden connection to a new server shard).
If the press are given times to try and make sure they all test the stuff that relies on larger scale multiplayer at the same time then I can't imaging giving out so few press copies that you couldn't fill up some shards so everyone got a feel for what full servers felt like. As for the co-op and so on: 4 player teams is absolutely something where there should be no issues with press getting themselves sorted out to deal with it. Hell, give each publication 4 keys each and you've given them every tool to work through that content without even having to talk to a single person at another publication.
Big MMOs, ones with massive worlds where the entire thing is a few big servers (Planetside 2, WoW, classic MMOs), is something where I can see the press would miss something if they got in early without any public. But The Division is not that scale. This is smaller than a big multiplayer game (your Battlefields or MAG). It's Saturday afternoon in the EU, right now both Planetside 2 EU servers has about 1300 people in each. No, you can't hope to show the press how that works before launch unless it's only the stuff you're prepared to give out for public beta (ie not all of the game). But that's now what The Divison is even about. Your friends are icons on the map, you're looking for 3 other people for the big PvE content, and you're looking for up to 3 other people in your crew and to be against a dozen or two others when you go into PvP/PvP enabled PvE.
Embargos (which you really want to be up before release so no one buys blind) and reviews taking into account real server loads (so impossible to complete researching before release) are a mess. But just not letting the press see the full game at all (baring the recent events where some press have been playing The Division with lvl 20 agents with Ubi there to chat - it just wasn't the full game) until after it is on shelves and the public are collecting their copies does not seem to be in any way a good balance.
And this is a game advertised as having a big solo-friendly RPG campaign to it. It's certainly an Ubisoft open world of sidequest icons and templated mission types when you're doing a lot of the progression stuff. It's a co-op RPG but I also want to hear from people who didn't do X with 3 friends to see how it holds up without the "friend effect" that makes a game more about shooting shit on Vent/TS/Mumble than the actual activity you're doing at the time. That is denied by the servers not being opened for press to poke the full game before release.
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