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    Too Human

    Game » consists of 8 releases. Released Aug 19, 2008

    In this action-RPG from Silicon Knights, players take on the role of the Norse god Baldur, whose protective feelings towards humanity and refusal to augment his body with cybernetics lead the other Aesir to label him "too human".

    fuzzysquash's Too Human (Xbox 360) review

    Avatar image for fuzzysquash

    A mindless hack-n-slash with unwieldy camera and gameplay

    Few games in recent memory have been as controversial as the Norse mythology epic from Silicon Knights, "Too Human." Purportedly in conception across multiple platforms for close to a decade, the game generated incredible hype after the first trailer was released.

    But upon its first gameplay showing, "Too Human" was universally panned by journalists for its poorly designed camera system and jarring performance issues. Lead designer Dennis Dyack responded by promising that the review community would eat their words when the game released.

    Unfortunately, while the performance issues have been largely alleviated, "Too Human" still contains a broken camera system and a hack-and-slash gameplay system that feels clumsy and imprecise. Instead of using buttons, "Too Human" relies upon the right analog stick for melee attacks. While this is a unique setup, it also makes it impossible for the player to learn or execute any precise move set. As a result, combat generally involves rotating the analog stick every which way, hoping that the game's protagonist will react accordingly.

    The camera system was another purportedly innovative change promised by Silicon Knights, but the developers' intention to alleviate the player's need to control the camera manually made the game worse, not better. The camera seems to have a mind of its own, spinning this way or that, oftentimes making it impossible to see or aim at your target.

    What's more, the game sports eye-numbingly repetitive levels and enemies, making the grind that much more difficult to bear. There were occasions when I got into a good "rhythm" hacking strings of enemies, but these moments were too few and far between.

    Visually, "Too Human" isn't easy on the eyes either, with poor textures and character models, and even poorer animation.

    "Too Human's" saving grace is its setting and art style, which combines Norse mythology with a cyber-punk aesthetic. The story contains some interesting twists, but It's a tragedy that the dialogue and voice acting were so sub-par.

    "Too Human" reaches for the stars, but fails to get the basics right. The game is in some ways innovative, but innovates in the wrong direction. If Silicon Knights makes a sequel (the franchise is planned as a trilogy), they will need to go back to the drawing board.

    Other reviews for Too Human (Xbox 360)

      Very Long Too Human Review of Ironic Naming Conventions 0

      Too Human- the game that everybody and nobody wants to play. At once. Paradox? You'd think so, unless you saw the recent turd-flinging contest between developers, media, fans, and random people that was the Too Human release aftermath.Too Human is indeed a strange beast, a game who's development I've followed for several years now. For those of you who don't have much background (how could you not?), Too Human is developed by Silicon Knights, the much-lauded developers of titles such as Eternal ...

      10 out of 10 found this review helpful.

      Nice premise. Poor execution. 0

      Almost nine years ago Blizzard dropped “Diablo II” on the gaming community and it quickly became one of the most successful games ever. The game was very well polished, told a great story and for people who love to collect stuff dropped tons of loot much like its predecessor. To this day I still play “Diablo II” and like a junkie chasing the dragon I love to try out new loot drop RPGs in the off chance that it will be as addictive as “Diablo II”. “Too Human” could have been this game but unfortu...

      6 out of 6 found this review helpful.

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