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A non-interactive sequence within a game most often used for plot advancement.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Eliminating a target with a long-range rifle.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
In order to chat with others the user must press a button before or while talking.
A popular name for the killcount (scoring system) in first person shooters, origin is Doom. The name comes from fragmentation grenades in that these are mainly antipersonnel weapons, the meaning is obscured greatly when referring to frags in games.
A physics system used to procedurally generate body movement similar to rag dolls.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
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