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In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. The oldest form of asynchronous multiplayer is turn-based multiplayer gameplay between two or more players that can check in and play their turn when it's convenient. Similar to play-by-mail games and, more electronically, play-by-email or play-by-post forum games.
Also written "Same Game". A sort of puzzle game introduced in Chain Shot in the 1980s. Blocks are moved around in order to match and remove.
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Sometimes one playable character just isn't enough.
A heads-up display is a graphical overlay of vital information used in most modern games.
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