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Game » consists of 10 releases. Released Mar 15, 2005
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Violence doesn't solve everything - in these games you have the option to arrest perpetrators instead of killing them outright. Often a bonus is attached to taking suspects in alive.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
A view point or camera angle that's fixed on the vehicles front bumper.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Video games that include a physical cloth or paper map in their packaging.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Police officers can "borrow" a car if they need it.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Games involving characters that round up local hoodlums for the good of the community.
Crooked Cops work both sides of the law for their own benefit.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A gameplay feature that offers players the option to listen to their own music instead of the game's original soundtrack. This allows for a more personalized listening experience.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
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