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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A reward system for Ubisoft games.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
PlayStation Plus is a premium PlayStation Network subscription service.
A non-interactive sequence within a game most often used for plot advancement.
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