Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 1 releases. Released Nov 12, 2007
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In game compliments are whenever a game compliments you, be it the announcer or when something on screen tells you.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
The act of pressing your lips against someone or something else as a sign of affection.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Mercy can only be granted in Round 3 and allows the winner of the fight to bring the loser back for a second chance albeit with minimum health. A Mercy must be done in order to perform an Animality.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
Nintendo's online service. It supported the Wii and Nintendo DS.
Games which allow players to interact with others over the internet.
A place to fall, often bottomless, usually resulting in death.
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
An upgrade, in video games, is a practice in which a new release of a game built on the same engine with the same mechanics is produced, but does not completely qualify for a sequel. However, the content difference is significant enough that it is not considered a re-release, either.
Characters that are designed to be scantily-clad.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
A ninja clan in the Mortal Kombat universe. The clan had a fierce rivalry with the Lin Kuei before they were defeated by them.
A race of half-human, half-dragon warriors.
The act of removing the skin off a being, dead or alive.
While completely normal from the neck down, these characters seem to be lacking a bit of skin up top. Creepy.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Stage Fatality is where a defeated player/opponent was finished off into some deadly objects or plunging to falling areas.
Using one's own tail as a weapon.
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