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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Most sinister beings. They burrow themselves inside their human victims, effectively taking over the body.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
The act of killing a god.
Games that fit this category involve characters that can traverse different dimensions.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
An element of gameplay that allows for changing between 2D and 3D.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Trappers are blind, tripedal scorpion-like creatures in Eternal Darkness: Sanity's Requiem.
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