Last night I stayed up late to finish Valiant Hearts. Spoilers below!
The fourth and final chapter of this game was simply fantastic. The way it built to the climax at the end worked brilliantly. In particular, Emile's scene at the battle of Chemin des Dames was so astounding. As you're charging through the area, you see more and more bodies, nearly dying to enemy gunfire repeatedly. Members of your squad die one by one as they help you make it through, the game slowing down to focus on each of their deaths.
If you try to turn around and go back, an officer approaches and screams at you, waving a gun and stabbing at you with a saber. If you try to pass him, he shoots you dead. So you keep going, pushing forward as all of your comrades are dying.
Once almost everyone else is dead, as the remains of your squad run directly into enemy gunfire, the last two members of the squad pause, unwilling to go on. The officer charges up to them and screams, threatening them with death if they don't go on.
At that moment, I regained control of Emile and didn't hesitate: I hit that officer over the head with my shovel and knocked him out.
The game immediately informed me that I had accidentally killed the officer.
I made a point of reading all the little informational screens in the game because I enjoyed learning things I didn't know about World War I.
At the start of the last scene of the game, a ping about a new piece of information popped up. It talked about how the French had tried, by this point in the war, to reduce the number of capital punishments they delivered. Still, it said, 50 mutineers were executed after Chemin des Dames.
Emile was in chains and reading a letter from his daughter.
A guard showed up and called to Emile. And I, as Emile, stood up and walked out of the cell, following the soldier.
After about ten seconds of walking, as Emile, that's when I realized he was walking to his death.
What an amazing scene, and an amazing lead up to it.
Valiant Hearts was a decent puzzle platformer with lovely art and fantastic music, but it was the way it respectfully treated the Great War and put together a touching, interesting story without even really resorting to a unified language or explanations for everything that went on in the game that really made it such a masterpiece.
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