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    Vampire: The Masquerade - Bloodlines

    Game » consists of 3 releases. Released Nov 16, 2004

    Bloodlines is a first person action-RPG built on Source engine and based on the World of Darkness setting from White Wolf.

    brians's Vampire: The Masquerade - Bloodlines (PC) review

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    • Score:
    • brians wrote this review on .
    • 1 out of 2 Giant Bomb users found it helpful.

    A Roleplaying Gem

    The Game begins by taking a personality test to determine what type of Vampire you should be. In the game there are six distinctive races of Vampires and the game starts with you being transformed into a Vampire. After your transformation you see the vampire hierarchy. Also learn some important rules such as do not violate the masquerade by revealing the existence of vampires to humans. I find that the game play where you had to be subtle about your vampiric activities was quite fun and this game rewards those of you who don't mind sneaking around in the sewer. Not only that the world is fully realized with some great characters. The only real gripe I had was that the graphics were a little old. This is an engaging and enjoyable game and if you like computer rpgs I would recommend it.

    Other reviews for Vampire: The Masquerade - Bloodlines (PC)

      A Flawed Gem 0

      The game begins with you deciding which race you want to play of which there are 6 and each of them has their own unique playstyle. Tremere - Warlock like vampires who specialise in "Blood Magic". Toreador - Traditional seductive vampire, good for a first playthrough. Nosferatu - Best for advanced players due to their sneaking nature which means they have to use the sewers for transport around cities to avoid unwanted attention. Dancing Malkavian Malkavian - Vampires who have become psychotic, h...

      5 out of 5 found this review helpful.

      A toothless action RPG facade conceals an immersive and imaginative adventure. 0

      There is a certain burgeoning philosophy that I and several others are starting to embrace regarding how much "game" modern video games truly require in order to succeed as entertainment. In slightly less ambiguous terms, how necessary it is in this enlightened modern era of video games to include the type of scenario where the game might momentarily halt its narrative flow to indulge the player with an extended sequence of non-stop action before coming back around to an interchange with a boss ...

      5 out of 6 found this review helpful.

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