Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

How Pathfinding Works In Supreme Commander 2

Chris Taylor returns to tell you about this newfangled "flowfield" technology.

Mar. 3 2010

Posted by: Brad

In This Episode:

Supreme Commander 2

65 Comments

Avatar image for scroll
scroll

641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By scroll
@phrosnite: By the way, 81% isn't a fail, it's just not that fantastic.
Avatar image for tordah
Tordah

2604

Forum Posts

621

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By Tordah

That's pretty awesome. I hate when you have large groups of units that get stuck on each other. This happens in pretty much all RTS games I've played so far.

Avatar image for phrosnite
phrosnite

3528

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By phrosnite
@Scroll:  I meant that they failed at the path-finding system... Yes, I know 81% doesn't mean the game is bad.
Avatar image for verge
Verge

52

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Verge

 One of the things I took away from the demo was how awful the path finding was. I has units getting stuck in others and being pushed around. But I guess the demo was a work in progress, maybe the path finding was corrected late in development. At least the demo ran smooth, I saw the last game with the expansion run in to frame rate issues . . .on a 9800GX2.

Avatar image for detrian
Detrian

1134

Forum Posts

215

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By Detrian

"Tried to fool the pathfinder by giving ANOTHER MOVE COMMAND"
 
Really? Giving an extra move command is putting this thing to the test? Cause if you play any rts you'd know you sometimes give like 5 different move commands to a unit in a second during intense battles.

Avatar image for buckybit
buckybit

950

Forum Posts

619

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By buckybit
@RagingLion said:
" As sciencey person that stuff seems pretty cool regardless of the game. "
As a "sciencey" person you laugh about these videos and don't take Chris serious. :)
Avatar image for kohe321
Kohe321

3569

Forum Posts

1444

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Kohe321

Cool stuff

Avatar image for meatsim
MeatSim

11201

Forum Posts

150

Wiki Points

0

Followers

Reviews: 0

User Lists: 23

Edited By MeatSim

Doesn't seem like a big deal to me but I am not game programmer.

Avatar image for tigerdx
TigerDX

492

Forum Posts

487

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By TigerDX

I played the demo and the thing that struck me about the unit movement is how smaller units will be pushed around like they're sliding on an oil-slick. Was a little off-putting, but apart from that I can see the game has merits... and Nolan North

Avatar image for digital_sin
digital_sin

1896

Forum Posts

5480

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By digital_sin

I prefer the Clipping technology, where stuff just goes through stuff.

Avatar image for onemileperhour
ONEmileperhour

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ONEmileperhour

UW! UW! UW! best known for creating pathfinding technology!!.......

Avatar image for hoyle1911
hoyle1911

14

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hoyle1911

FYI, the Total War series always had this technology of two cohorts/regiments passing through each other without units spinning around not knowing what to do.  It's good to see other games adopt it, although it's kind of sad it took until 2010 to still see such rudimentary pathfinding implemented.  Oh well, Total War has its own pathfinding annoyances too.  Try navigating through a breach in a fortress wall or a town full of small buildings.  You'll want to rip your hair out.

Avatar image for aarny91
Aarny91

3962

Forum Posts

2309

Wiki Points

0

Followers

Reviews: 6

User Lists: 14

Edited By Aarny91

Really nice.

Avatar image for markwahlberg
MarkWahlberg

4713

Forum Posts

3782

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By MarkWahlberg

Tired of your troops acting like dumbasses? Are your move commands taking forever to be obeyed?   Well, you're in Luck! Introducing the new Flowfield Pathfinder 9000! It slices! It dices! it makes logical troop movements!  
 
Here we see the old system, taking like 30 seconds for these two dudes to walk around each other like nervous douches in a hallway! but look! The Flowfield only takes 10 SECONDS! Amazing! Order now, and we'll throw in a limited edition FreeFlow Tote Bag for only $4.99! That's right! $4.99! ORDER NOW!

Avatar image for the_purgatory_station
the_purgatory_station

472

Forum Posts

104

Wiki Points

0

Followers

Reviews: 0

User Lists: 0


cool.  i love tech demos.