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Lighting the Sprawl in Dead Space 2

Hear about how Visceral sought to amp up the space-horror ambience in its new sequel.

Jan. 31 2011

Posted by: Brad

In This Episode:

Dead Space 2

52 Comments

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ticodude

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Edited By ticodude

Yes

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gorydeath

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Edited By gorydeath

Intresting, wish I bought Dead Space 2
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AMReese

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Edited By AMReese

Dang, I had to sign in first. Oh well.
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Veizer

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Edited By Veizer

Almost……… T_T

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Keegs

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Edited By Keegs

damn it you guys are quick!

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Comment something poignant for once, firsters.

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Robitt

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Edited By Robitt

Why havent I bought this game yet?

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church069

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Edited By church069

This game is great.  Almost everything from a technical perspective feels like it was well produced and highly polished. 

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Shimakaze

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Edited By Shimakaze

Music makes me feel like I'm dreaming    

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Speaker4TheDead

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Edited By Speaker4TheDead

Just finished the game last night. The lighting and music is really top notch.

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Tesla

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Edited By Tesla

How can you not love Dead Space?

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Piranesi

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Edited By Piranesi

 
Still need to play the original and Extraction first as I think I need the full story to really appreciate DS2. The lighting (or more importantly the darkness) make these games along with the fantastic soundtrack score. 
 
Had an epic nerd-rage moment over Ignition over the weekend (to unlock the bonus rig) but a bit of multi-player calmed me down. It's just so satisfying playing as the necromorphs (especially when you spawn just behind a guy or have a group of you hiding around a corner watching them walk towards their impeding doom) but shame the humans are so dull ...

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frans130

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Edited By frans130

great.... why was this necessary?

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perilator666

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Edited By perilator666

Event Horizon is my favorite movie too, Visceral.

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Statutory_Grape

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Edited By Statutory_Grape

On my second play through now and i still get distracted playing with the lighting and physics...they are truly amazing

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ShaneDev

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Edited By ShaneDev

They really seemed to put a lot of effort in but I guess its needed in a game like this. Great sound as well in the game.  

 

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Sunjammer

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Edited By Sunjammer

Dead Space 2 is a perfect sequel. If only it had had some more audio logs... :( Felt like there was a lot of personal stories they could have told that they missed out on. 
 
Regardless, lighting. I don't even know how they did the video-as-volumetric-lightsource stuff. The technology is superb.

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mongoose

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Edited By mongoose
@Sunjammer: Totally agree.  Feel like if they had hit certain spots like Fallout 3/New Vegas where you come across like, a skeleton, gun and a party hat with a little dialogue it would have really brought something to the world.   
Not that the game world is flat, but it could have been filled out a bit more with some environmental stuff.
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buhssuht

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Edited By buhssuht

shouldnt video like this come out BEFORE the game was release? to advertise the game?

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I2ain

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Edited By I2ain

I love the TF2 posters in the background.

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Yummylee

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Edited By Yummylee

Isn't this something that would routinely be put up before the games release?

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SpicyRichter

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Edited By SpicyRichter

Awesome, being a lighting artist would be a super interesting job

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LiquidSwords

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Edited By LiquidSwords

Always love to see behind the scenes videos!

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deactivated-5e49e9175da37

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The strobing in one of those tunnels you crawl through actually hurt my eyes a lot, I was having a hard time even looking at the screen.

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Vinchenzo

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Edited By Vinchenzo

LOUD SOUNDS.

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MisterMouse

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Edited By MisterMouse

I read that as lightning first...

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emem

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Edited By emem
@ShaneDev said:
" They really seemed to put a lot of effort in but I guess its needed in a game like this. Great sound as well in the game.  

 
"
Yeah, that looked really great, but it's pretty much the opposite of what the guy in the interview said. In that particular location it is no longer "realistic" lighting.. and it's arguably the coolest looking location, too. 
 
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MarkWahlberg

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Edited By MarkWahlberg

Cool beans!

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tourgen

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Edited By tourgen

cool.  they talked down the lighting and setting in DS1 but I thought they did an amazing job of both in the first game.  There were a lot of very different looking areas in the ship.  maybe it's just a hard sell for the new game and they are willing to trash on the first a little bit.  whatever.  The lighting does indeed look good.  Can't wait to check it out first hand.

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amir90

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Edited By amir90
@Abyssfull: It is actually quite old video, lol
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Senshaitian

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Edited By Senshaitian

This game is great! Almost done with playthrough 2 and almost have all the achievements for it. Hard Core is going to be interesting. Posting a review about this tomorrow.

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nERVEcenter

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Edited By nERVEcenter

Anybody interesting in modding for their favorite game or creating their own will go through a few steps, and, after downloading their tool of choice, an important one always pops up: Finding a tutorial to guide you through the tool.
 
And almost invariably, every time, the writer will emphasize to the user that lighting makes EVERYTHING. You could have the most beautiful environments in any game, but if they're not lit with purpose, you're sitting on a drab game space.
 
Wonderful video.

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deactivated-631f5ebbad058

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Wow, that was a developer diary that actually revealed something interesting about the development rather than just the usual "we want to give it 110%" kind of junk I see elsewhere.  Good show guys!  I've done lighting myself in the course of level design and it's always a challenge to get the right compromise between playability and atmosphere, no matter what the game is.

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meteora

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Edited By meteora

Visceral Games is a developer of probably one of the higher calibres in technical development in a game. Their focus on audio and lighting in games is fantastic, often very overlooked or neglected in other development parties (especially audio).

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deactivated-6610658acf7f5

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@sear said:
" Wow, that was a developer diary that actually revealed something interesting about the development rather than just the usual "we want to give it 110%" kind of junk I see elsewhere.  Good show guys! "
I couldn't agree more. This video alone was exponentially more informative than the "Making Of" DVD that came with Mass Effect 2. Now that thing was a load of garbage. 
 
It would seem Visceral's brand of quality even extends to their promo videos. Give these guys more projects!
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K1LLERD1ABLO

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Edited By K1LLERD1ABLO

After having played through the first 5 missions in this game i totally agree the lights are like a character in this game, such a key role plus the sound is amazing too, cant wait to finish this game and probably will get Dead Space 1 just because im loving  Dead Space 2.

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PillClinton

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Edited By PillClinton

Having completed the game, I can vouch for them 100%.  The lighting is truly extraordinary. 

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Waffles13

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Edited By Waffles13

I surprised that they didn't mention the couple of pitch-black parts where the only light actually comes from Isaac's visor. Leads to a really cool effect where the light and shadows actually depend of what suit you're wearing.

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ch3burashka

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Edited By ch3burashka

Dead Space 2 to me is a religion, and the environments are the SHIT!

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bybeach

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Edited By bybeach

My name is Shepard, and this is a pretty damn good game. The lighting is very good, though often it just seems so dark! That blue directional can be very handy...
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wrathofconn

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Edited By wrathofconn

I heard they really tried to make the experience more... visceral. 
 

No Caption Provided
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snaptroll

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Edited By snaptroll

So far I'm very impressed with the visual quality of the game. And it's fun too!

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nvmfst

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Edited By nvmfst

I wanna see one on sound design.

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deactivated-60ae53b407571

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@wrathofconn:  
 
YEEEEEEEEAAAAAAAAAAAAAAHHHHHHHHHHH!
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darkjester74

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Edited By darkjester74
@Einherjan said:
" I wanna see one on sound design. "
This.  Very much!
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AhmadMetallic

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Edited By AhmadMetallic

awesome shit but the people speaking sound high or bored

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MeatSim

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Edited By MeatSim

Who turned out the lights!?

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arkasai

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Edited By arkasai

Interesting design choice allocating so many people to lighting, but it makes sense for this game.  It really shows too, the lighting is superb.  Even on large projects like feature length CG films there isn't as much man power devoted to lighting, in my experience it's left to the individual modelers and animators to light their scenes.

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Mr_Skeleton

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Edited By Mr_Skeleton

I must say they are really not overselling this, the lighing in the game is amazing.

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xdeiri

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Edited By xdeiri

Ian and his team, is nothing short of genius people.