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Meet Hundreds, the Next iOS Game to Keep You Up Way Too Late

The simple act of touching circles will quickly drive you mad in this new game from the creators of Canabalt, Wurdle, and others.

Jan. 3 2013

Posted by: Patrick

In This Episode:

Hundreds

88 Comments

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Nadur

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Edited By Nadur

yay iOS?!

edit: this game looks potentially maddening.

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melodiousj

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Edited By melodiousj

o-kaaaay. That's a thing.

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Sooty

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Edited By Sooty

nope

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MjHealy

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Edited By MjHealy

Funky trailer, despite me having no idea what is going on. I mean if it's the developer of Canabalt, it could be pretty good?

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Video_Game_King

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Edited By Video_Game_King

OK...what the hell am I doing in this game? What's the goal? What are my means of achieving it? What are the rules of the game?

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san_salvador

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Edited By san_salvador

what?

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soupbones

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Edited By soupbones

im tripping balls here

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sweep

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Edited By sweep  Moderator

This looks suspiciously like maths...

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CaLe

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Edited By CaLe

When he come on anroid machine?

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Getz

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Edited By Getz

You're making one hundred, one presumes, by holding your finger down on the circles. Some circles are linked, some interact with the others in various ways, looks promising.

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Jazz_Lafayette

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Edited By Jazz_Lafayette

@Sweep said:

This looks suspiciously like maths...

Hopefully it teaches me as much about derivatives as Canabalt did about free-running.

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Mister_V

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Edited By Mister_V

The numbers Mason. WHAT DO THEY MEAN!!!!!

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JoeyRavn

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Edited By JoeyRavn

You lost me at iOS. Too bad, the game looks interesting... though I really don't get what I am supposed to do in it.

@Dark_Lord_Spam said:

@Sweep said:

This looks suspiciously like maths...

Hopefully it teaches me as much about derivatives as Canabalt did about free-running.

Or Frog Fractions about fractions.

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probablytuna

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Edited By probablytuna

No idea what's going on there.

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Niklas

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Edited By Niklas

I'm guessing you clear levels by touching the bubbles until the sum of the size of the bubbles reaches 100 - probably without the bubbles touch each other, when you hold your finger on them. Seems neat.

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Dextar

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Edited By Dextar

Coming to android? If not then, suck it hundreds.

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Ben_H

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Edited By Ben_H

*Queue a bunch of counter-culture anti-iOS comments from people who didn't even watch the trailer*

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Akrid

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Edited By Akrid

Seems like you've got to "grow" 100 points, but if the circle touches any other object while you're doing so, you lose. Looks fun!

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Vexxan

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Edited By Vexxan

NUMBERS

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galloughs

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Edited By galloughs

Such a bummer that iOS games have even infected Giant Bomb

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recroulette

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Edited By recroulette

I'm glad I bought an iPod Touch this past November. As a game/music device, it's pretty cool.

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RE_Player1

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Edited By RE_Player1

The only iOS game that kept me up late at night was Game Dev Story. Will try it out cause I thought Canabalt was neat.

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2HeadedNinja

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Edited By 2HeadedNinja

since when is GB posting trailers for mobile games? I was hoping we wouldnt see this stuff here.

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Levio

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Edited By Levio

@Ben_H said:

*Queue a bunch of counter-culture anti-iOS comments from people who didn't even watch the trailer*

Crap, I have to wait in queue now? At least tell me what the average waiting time is.

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zFUBARz

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Edited By zFUBARz

Not to be the "OLD" guy but that seem a lot like some very old flash game from back in the day.

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patrick

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Edited By patrick

@galloughs said:

Such a bummer that iOS games have even infected Giant Bomb

If you can't recognize the brilliance that is Space Team, then there is truly no hope for you.

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abendlaender

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Edited By abendlaender

Looks alright, I guess

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dream431ca

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Edited By dream431ca

This trailer sounds amazing on my 7.1 headphones

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hollitz

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Edited By hollitz

Question 1) is it 10million?

No?

Then I'll be sleeping just fine.

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TheGorilla

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Edited By TheGorilla

The game doesn't work for me. Won't get beyond the startup screen. Waste of money.

Edit: started working after a phone restart. Not sure what my problem was. It's a cool little game.

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Slab64

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Edited By Slab64
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JoeyRavn

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@Ben_H said:

*Queue a bunch of counter-culture anti-iOS comments from people who didn't even watch the trailer*

Sorry for having Android as my mobile ecosystem of choice. If Hundreds came out for Android, I would at least try it. But I dislike iOS and I am not going to get an iOS device (again) to play a game.

But I'm glad to see the cultured, informed Apple Defense Force is healthy and alive in Giant Bomb.

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Spaceyoghurt

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Edited By Spaceyoghurt

Some sweet design going on there. Have to check it out, even though I'm not much for playing on my iPhone.

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retrovirus

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Edited By retrovirus

Looks neat.

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cheddartyme

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Edited By cheddartyme

For those of you interested in the game I wrote up a blog post about what it is and my quick impressions.

http://www.giantbomb.com/profile/cheddartyme/what-is-hundreds-on-ios/30-98568/

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joshwent

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Edited By joshwent

Anti-mobile folks, it's time to grow up. Whether this turns out to be one, or not, a good game is a good game no matter what you play it on.

Let alone the fact that in this era of console rigidity, where it's ridiculously hard to get an indie game out there, phones have exposed us to a whole world of innovation for usually a 60th of the price of the next cookie-cutter blockbuster.

If you don't personally like playing games on a phone, fine. Don't. But don't decry progress.

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MeatSim

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Edited By MeatSim

Circles and numbers!? this game has everything.

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Slab64

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Edited By Slab64

@JoeyRavn said:

@Ben_H said:

*Queue a bunch of counter-culture anti-iOS comments from people who didn't even watch the trailer*

Sorry for having Android as my mobile ecosystem of choice. If Hundreds came out for Android, I would at least try it. But I dislike iOS and I am not going to get an iOS device (again) to play a game.

But I'm glad to see the cultured, informed Apple Defense Force is healthy and alive in Giant Bomb.

If you consider someone predicting that people would talk shit a "defense", then yeah, guess so. Considering the way you felt the need to preemptively apologize for owning an Android device, it almost seems like there's some sort of persecution complex in effect. Do you happen to run Linux as well?

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notha

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Edited By notha

i dont understand all the mobile game hate here. why does the platform a game is on make it automatically shit?

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ttocs

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Edited By ttocs

This might be OK on an iPad. I can't see playing it on the iPhone though. Fingers on a small screen would definitely be a hindrance.

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Th3irdEye

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Edited By Th3irdEye

@MeatSim: Not everything. Just hundreds of things.

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thebrainninja

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Edited By thebrainninja

Oh wow, there's a whole extra anagram-based message deciphering bit. Finally, another application for my Letterpress skills (or lack thereof)!

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rNilla

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Edited By rNilla

From the makers of LETTERS comes...

NUMBERS!

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Ravelle

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Edited By Ravelle

TNT and Live streams make me stay up way too long. :P

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Thejugglingbum

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Edited By Thejugglingbum

Like the style. No fucking clue what's going on.

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nintendork666

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Edited By nintendork666

I don't even...

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bigstupidface

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Edited By bigstupidface

It's like Jezzball, but your aim is to make 100 using the sum of all circles

Circles cannot collide with each other while they are expanding/contracting, else you fail.

Looks quite cool to me but as someone stated, I seem to remember this exact game from a few years ago.

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SithToast

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Edited By SithToast

@TheGorilla: The headphone guy or the red screen with the circle that has round one in the bottom right corner? If you are stuck there, just press round one!

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MudMan

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Edited By MudMan

@BigStupidFace said:

It's like Jezzball, but your aim is to make 100 using the sum of all circles

Circles cannot collide with each other while they are expanding/contracting, else you fail.

Looks quite cool to me but as someone stated, I seem to remember this exact game from a few years ago.

Meh. Drop 7 was a flash game before it became Drop 7, and for a while now people have been playing Boggle and Scrabble compulsively on their phones. Single button "run to the right" games had also existed way before Canabalt. I think it's time we agree that it's not as much the core gameplay design but the implementation that counts on this kind of thing.

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JoeyRavn

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Edited By JoeyRavn

@Slab64 said:

@JoeyRavn said:

@Ben_H said:

*Queue a bunch of counter-culture anti-iOS comments from people who didn't even watch the trailer*

Sorry for having Android as my mobile ecosystem of choice. If Hundreds came out for Android, I would at least try it. But I dislike iOS and I am not going to get an iOS device (again) to play a game.

But I'm glad to see the cultured, informed Apple Defense Force is healthy and alive in Giant Bomb.

If you consider someone predicting that people would talk shit a "defense", then yeah, guess so. Considering the way you felt the need to preemptively apologize for owning an Android device, it almost seems like there's some sort of persecution complex in effect. Do you happen to run Linux as well?

I wasn't apologizing; I was being ironic. Big difference that seems to have flown way over your head. I consider you part of a "defense force" the same way you generalize and put in the same bag everyone who doesn't like iOS. Not that I feel persecuted by random Internet smartass #6641512185, but if you don't want people to feel persecuted, then stop "predicting" how they will behave. So that's that.

And, no. I'm running Windows 8 Pro x64. I'm pretty happy with it. But you've also got a problem with Linux? Man, it sucks to be you. So rooted in the iOS ecosystem that everything outside of it is against you.