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Edited by metalsnakezero

"There's no air in space? ...so that's why you can't breathe in space."

Jesus Christ, Dan.

This is the guy that though that the white of the egg is the shell and was cooking the shell.

Edited by Seikenfreak

Man.. Ive never really done space games.. But this looks pretty awesome. Space combat doesn't exactly toot my horn but the whole interface interaction, that space city, the docking procedure, the hyperdrive effect were all awesome looking.

Online
Posted by Curufinwe

"There's no air in space? ...so that's why you can't breathe in space."

Jesus Christ, Dan.

I thought he would have learned that from the Homer goes to space episode.

Edited by rekon

@dynamix said:

@bradamantium said:

"There's no air in space? ...so that's why you can't breathe in space."

Jesus Christ, Dan.

The delivery of that line led me to believe he was just trolling. Dan might be unaware of many things, but the lack of oxygen in space surely can't be one of them.

Exactly this. He was trying to figure out why there's no sound in space, and Drew's reasoning of "air" lead Dan to say "Oh right, because there's no air in space, that's why you can't breath in space".

I think the GB community is too unwelcoming to new staff, as we've seen before with Patrick as well as Dan, and that leads people to not give the benefit of the doubt. They hear a innocent statement like that and think "Wow, Dan didn't know you can't breath in space! He's not good enough for my GB. Why couldn't they have hired me!?"

Posted by OnlyKris

That docking sequence was really cool! I hope we get to see more of this on Unprofessional Friday or something.

Posted by HassaniSabbah

@freedomtown said:

@rasmoss: if people haven't understood Dan 's humor yet, please don't take the majority of baffling things he says seriously.

Him not knowing things isn't him trying to be funny.

So he doesn't know that there's no air in space but he knows that centrifugal force can be used to create artificial gravity? It's probably safe to say that the mystery of Dan is still unsolved.

Posted by Murdoc_

Wait, did Dan just legitimately ask "So there is no air in space?"

Come on now, this has to be some sort of performance act.

Posted by Insectecutor

@fisk0 said:
@pyeeater said:

After playing a lot of hours on the original Elite on the speccy and watching Drew struggle to find the entrance, the trick is that the space station rotates on one axis.

The entrance can always be found on the face that isn't rotating and its usually the face that is facing the planet.

For example if the station is rotating on its east/west axis , then the entrance is found on either north or south.

Brings back happy memories of spending Christmas day travelling between Lave and Diso on a small TV behind the couch whilst mum and dad watched terrible Christmas TV :)

That said, Frontier: Elite II and Frontier: First Encounters did have the flight assist lines so you could see where you should be flying (and enter a planet's atmosphere without crashing or burning up). I imagine that either @drewbert just didn't find that option in the game, or it's not implemented yet, but most likely will be.

They're not in, I'm not sure whether there are any plans to put them in. Also in this game the station entrance doesn't face the planet for some reason, I believe that's an oversight.

There is a docking computer you can buy that plays the blue danube waltz from 2001 A Space Odyssey while it's taking you into the station, though.

Edited by JA050N

Can you strafe your ship or do other crazy movements? Saw Drew kinda do it for a second there, but not sure if that was the full extent.

Edited by Insectecutor

@ja050n said:

Can you strafe your ship or do other crazy movements? Saw Drew kinda do it for a second there, but not sure if that was the full extent.

Yes, you can strafe horizontally and vertically. You can even turn off "flight assist" which allows you to turn around without changing your direction of travel (Starfury style). I find that impossible to control, though.

Posted by MakeWitheFunny

Whelp, welcome to the flight club Dan

Posted by Stimpack

I'm also alright with these Dan+Drew Quick Looks!

Posted by PatODay

This game looks spectacular.

Also, I too am a fan of the Dan & Drew combo.

Edited by toots

@thebigj_a said:

There's no air in effing space, he asks.

I warmed ever so slightly when he seemed eager to try the joystick, but this knocked it right back.

This new guy isn't up to par for GB, there I said it.

I think Dan was joking, but regardless, your assertions about Dan are fairly rude.

I know I've said my fair share of dumb or naive things, as has everyone. Including you and your comment on this video!

This looks really fun, I was ready to buy until I saw that $75 tag, yikes... I'll wait.

Posted by Capum15

Oh man, watching this really makes me want it.

In-system travel seems awesome. And the jump effect is great too.

I love the sudden re-emergence of space games.

Posted by Insectecutor

Hey here's a dude who kinda reminds me of Gordon Ramsay showing where this crazy thing all started. Dat box art!

Posted by Dagbiker

I love the Drew and Dan team up!

Yah, its still a little awkward when Dan asks about things that having been a member of Giant Bomb for years are known to all. And Drew just pauses, for instance the question about the 'funny looking thing'. But the new references and renewed excitement for things that even a couple months ago would not get a mention on giant bomb is worth it, IE ( mario party, MMO's, anime )

Dans pretty great. Also, i think by law I have to like him because he has my name, and you have to like people with the same name as you.

Posted by Butano

Man, this makes me wanna finally buy a x52 flight stick. Might test around with it in X3 while I wait for the actual release of this game.

Edited by ZmillA

Nice. Maybe this will help me understand what I'm supposed to be doing in this game. I play on my Oculus rift DK2 by the way ;)

Posted by Tennmuerti

Nope, my brain still can't handle the required suspension of disbelief of how you have no proper vector momentum and acceleration/deceleration vs. speed in space in these types of games.

I am doomed forever it seems.

Posted by Wuddel
Posted by fisk0

Nope, my brain still can't handle the required suspension of disbelief of how you have no proper vector momentum and acceleration/deceleration vs. speed in space in these types of games.

I am doomed forever it seems.

Most games in the space exploration/trading genre (as opposed to the Wing Commander style space combat games, which are more about recreating WWII dogfighting in space) try to do that, including this game's predecessors Frontier: Elite II and Frontier: First Encounter. Momentum based controls are optional in this, but the default is to have airplane-like controls as in the 1984 Elite (handwaved/explained as an fly-by-wire system where the ship computer handles all that stuff in order to let the pilot have a more intuitive flight-like experience).

Posted by xenolon

"There's no air in space." — Dan Ryckert

Goddammit, Dan.

Posted by Bollard

Centripetal force is what you were looking for @drewbert, centrifugal force doesn't exist :P (at least that's what my Physics teacher always told me).

Posted by xenolon
Posted by ajroo

I played Elite on a Commodore 128 when i was a tike. I remember loving it and thinking it was cool to be a space drug runner while blowing up slave traders. You could venture all over the galaxy even in that old version, i can only imagine what they have in store for this updated game.

I will definitely be venturing into the realm once its released. For now, ill just sit here and be jealous.

It looks amazing.

Edited by InternetDetective

i heard the air in outer space is much more differenter than the air in earth...

Posted by fisk0
@arach666 said:

@nicholas said:

@hustlerlt said:

$75?!?! Are they crazy?

YEP! I was very much on-board until I saw that it will cost me $75.

That price is for kickstarter tiear backer parity,the final price isn´t gonna be $75.

Specifically its for access to the beta. If you were among the first 10000 backers you could get the base game (at release, no early access) for $30. Later backers got it at $50, so I'd wager that the final release price will be somewhere around $50, not $75.

Then they of course have a bunch of confusing tiers where you'll get access to various DLC (you start the game in a different ship with varying amounts of currency and in various systems) and "the full game + all future expansions" for $130.

Edited by Cuuniyevo

@bollard said:

Centripetal force is what you were looking for @drewbert, centrifugal force doesn't exist :P (at least that's what my Physics teacher always told me).

Speaking as someone who has worked with medical centrifuges, I can assure you that the effect is real, regardless of whether your teacher believes the terminology is technically proper.

I haven't watched the QL yet, so I don't know exactly what this is referring to, but artificial gravity could be induced with either centrifugal OR centripetal force. The former would have people walking with their feet pointing toward the outside of the ship, while the latter would have people walking with their feet pointing toward the center of the ship. In a setting like Mass Effect, their ability to walk around normally is explained as a direct manipulation of mass, producing real gravity, but most science fiction settings just handwave it and have people walk however they want with little to no explanation.

Edited by MoonwalkSA

The game's title would be better as "Elite Dangerous" without the colon. It's just got a better flow, a stronger aesthetic, and sounds cooler.

Posted by melodiousj

i heard the air in outer space is much more differenter than the air in earth...

Did the people who told you that ever go to space? How would they know?

Posted by Stevesonaplane

Hopefully Dan and Drew have a new series called something like Drew's Flight School. We'll know something is up if Dan tweets a picture of a new h.o.t.a.s.

Posted by freakydude20

@bradamantium: i'm gonna go ahead and guess he was joking on that last part lol

Posted by KirkDouglas

@bollard said:

Centripetal force is what you were looking for @drewbert, centrifugal force doesn't exist :P (at least that's what my Physics teacher always told me).

Speaking as someone who has worked with medical centrifuges, I can assure you that the effect is real, regardless of whether your teacher believes the terminology is technically proper.

I haven't watched the QL yet, so I don't know exactly what this is referring to, but artificial gravity could be induced with either centrifugal OR centripetal force. The former would have people walking with their feet pointing toward the outside of the ship, while the latter would have people walking with their feet pointing toward the center of the ship. In a setting like Mass Effect, their ability to walk around normally is explained as a direct manipulation of mass, producing real gravity, but most science fiction settings just handwave it and have people walk however they want with little to no explanation.

Incidentally, the term 'centrifugal' comes from the Latin words 'centrum' meaning 'center' and the verb 'fugere' meaning 'to flee'. So literally, it means 'to flee from the center', which describes the observable phenomena.

I will make use of the 6 years of Latin and Greek I studied on here, I swear.

Posted by falling_fast

i hope this game is fun!

Edited by Tennmuerti

@fisk0 said:
@tennmuerti said:

Nope, my brain still can't handle the required suspension of disbelief of how you have no proper vector momentum and acceleration/deceleration vs. speed in space in these types of games.

I am doomed forever it seems.

Most games in the space exploration/trading genre (as opposed to the Wing Commander style space combat games, which are more about recreating WWII dogfighting in space) try to do that, including this game's predecessors Frontier: Elite II and Frontier: First Encounter. Momentum based controls are optional in this, but the default is to have airplane-like controls as in the 1984 Elite (handwaved/explained as an fly-by-wire system where the ship computer handles all that stuff in order to let the pilot have a more intuitive flight-like experience).

I get where you are coming from on that computer stuff. Unfortunately for me that's not a good enough explanation, just space bull-magic. Having a computer to compensate does not mean you suddenly ignore all laws of physics. With the main thrusters being as they are they would basically have to reverse and decelerate using those to come to a halt in any appreciable time. Even if these ships didn't have giant thrusters sitting in their ass and instead had a uniform 8 way thrust you still have to counter the force*time used each time. And the g forces involved in such rapid deceleration would instantly turn the pilot into mush. You are just not gonna be stopping on a dime in space, it breaks all immersion for me instantly, like an off switch, it's just the way my brain is wired now after a lot of science fiction books at a young age (and to imagine it rather as an adjustment of vectors).

Posted by dsi1
Posted by MackGyver

Finally another space sim. This one looks great. I wish Star Citizen would just be out already.

Posted by CornBREDX

This game looks really beautiful, but it's hard for me to watch this. It hurts my eyes and makes me dizzy for some reason I can't fully explain.

Posted by august
Posted by falling_fast

@fisk0 said:
@tennmuerti said:

Nope, my brain still can't handle the required suspension of disbelief of how you have no proper vector momentum and acceleration/deceleration vs. speed in space in these types of games.

I am doomed forever it seems.

Most games in the space exploration/trading genre (as opposed to the Wing Commander style space combat games, which are more about recreating WWII dogfighting in space) try to do that, including this game's predecessors Frontier: Elite II and Frontier: First Encounter. Momentum based controls are optional in this, but the default is to have airplane-like controls as in the 1984 Elite (handwaved/explained as an fly-by-wire system where the ship computer handles all that stuff in order to let the pilot have a more intuitive flight-like experience).

I get where you are coming from on that computer stuff. Unfortunately for me that's not a good enough explanation, just space bull-magic. Having a computer to compensate does not mean you suddenly ignore all laws of physics. With the main thrusters being as they are they would basically have to reverse and decelerate using those to come to a halt in any appreciable time. Even if these ships didn't have giant thrusters sitting in their ass and instead had a uniform 8 way thrust you still have to counter the force*time used each time. And the g forces involved in such rapid deceleration would instantly turn the pilot into mush. You are just not gonna be stopping on a dime in space, it breaks all immersion for me instantly, like an off switch, it's just the way my brain is wired now after a lot of science fiction books at a young age (and to imagine it rather as an adjustment of vectors).

fortunately, i'm space-stupid, so none of this bothers me. ignorance truly is bliss :]

Edited by sharkeh

OMG DREW IT SHOWS THE ENTRANCE TO THE STATION ON THE HUD! AAAAAHHHHHHHHHH

Edited by Luck702

Just to make this clear: This working version of the full game's experience received 2 million dollars in funding. Star Citizen received 49 million dollars in funding and has only released a dogfighting prototype.

I can't figure it out either.

Posted by fisk0

Since apparently the Elite series is unknown in the US, if Drew and Dan are to be believed, here's some footage of the previous games:

(this video ends with some very old pre-Kickstarter concept art of Elite: Dangerous)

The 1991 enhanced remake of Elite 1 for PC:

And a pretty long gameplay video of Elite II: Frontier from 1993:

Edited by falling_fast

@luck702 said:

Just to make this clear: This working version of a game received 2 million dollars in funding. Star Citizen received 49 million dollars in funding and has only released a dogfighting prototype.

I can't figure it out either.

chris roberts got fired from the development of freelancer because he was obsessing over irrelevant bullshit and neglecting the core game and i believe it went over time and budget. this time he doesn't have any publisher oversight so yeah

Posted by das9000

Pro tip: there's an entrance marker on the little model of the space station on the ship's dashboard.

Edited by LTSmash

"You should fly into the sun."

I think the Flight Club co-pilot's position is in good hands.

Posted by fisk0
@luck702 said:

Just to make this clear: This working version of a game received 2 million dollars in funding. Star Citizen received 49 million dollars in funding and has only released a dogfighting prototype.

I can't figure it out either.

Elite: Dangerous did raise another million by taking pre-orders/pledges on their own website after the Kickstarter campaign was finished. But, yeah, at it's current 3.5 million it's still nowhere near Star Citizen's funding.

Then of course, Star Citizen is supposedly having some kind of Wing Commander-esque single player campaign too, which they currently haven't shown anything of, but if it's anywhere near as ambitious as the last few Wing Commander games got with FMV, alternate endings, lots of character interaction and stuff like that, I guess that could use up a lot of the budget. To my knowledge they won't be using FMV this time around though.

Posted by Luck702
@toots said:

@thebigj_a said:

There's no air in effing space, he asks.

I warmed ever so slightly when he seemed eager to try the joystick, but this knocked it right back.

This new guy isn't up to par for GB, there I said it.

I think Dan was joking, but regardless, your assertions about Dan are fairly rude.

I know I've said my fair share of dumb or naive things, as has everyone. Including you and your comment on this video!

This looks really fun, I was ready to buy until I saw that $75 tag, yikes... I'll wait.

People losing their shit about this are being dicks.

Dan is not a toddler. Of course he knew there was no air in space before this quick look. I've noticed he gets reminded in facts in a way that makes it sound like new knowledge.

Like I said, there is 0 chance that he actually thought there was air in space.

Posted by Aviar

I remember Elite back on my C-64. I can't wait for this game to be released.