237 Comments
Posted by InternetDetective

@internetdetective said:

i heard the air in outer space is much more differenter than the air in earth...

Did the people who told you that ever go to space? How would they know?

You make a wonderful point my friend, and I love you all the more for it. come here and give me the tongue.

Posted by selbie

@luck702 said:

Just to make this clear: This working version of the full game's experience received 2 million dollars in funding. Star Citizen received 49 million dollars in funding and has only released a dogfighting prototype.

I can't figure it out either.

I think it all comes down to scope and timing. Braben has been working on an Elite successor for quite some time now (at least 4-5 years as a side project within Frontier). He has said a lot of the engine was already developed and his previous experience with procedural generation gives him a big head start. Basically he already knew the scope of the final game and financed a lot of it internally. You also have to consider the further funding they received after the KS.

With Star Citizen however, Chris Roberts had spent maybe 1-2 years prior to the 2012 kickstarter building his prototype in CryEngine. They were aiming for a $2 million game but when the pledges began to skyrocket beyond $4 million they immediately adjusted their scope to include all of the crazy amounts of content for their projected earnings (which included setting up entire offices and development teams).

So now the Star Citizen behemoth is having a slow start, but it is gradually gaining momentum and we're going to see a lot of content trickling out in the next year.

Posted by YoThatLimp

So I definitely put a Thrustmaster hotas setup on my amazon wishlist. Very excited for this.

Posted by falling_fast

the music in this game seems cool as hell, too. very original trilogy star wars

Posted by bybeach

Dan will have to learn that some people, not all here though, can be very brittle. Internet doesn't like anything beyond 0 or 1.

@selbie said:

I was wondering when they'd get to Elite. It's a shame the old Flight Club is disbanded :(

wore my shirt today. As far as the game goes, I can tell it is getting positive response here from the QL team and the posters. I will wait for it to finish however...

Posted by Arx724

That docking sequence looked absolutely amazing.

Posted by mikey87144

It's the mundane things that sells me on this. Docking looks so cool yet so everyday at the same time. I also like the bobble head on the dash of the ship. The only thing that could make it better is space chatter coming over the radio.

Edited by karmaghost

I like Dan, but the way he lives life when it comes to knowledge and learning stuff... I just can't condone. He said himself, on one of the bombcasts (and I'm paraphrasing here), that if something is really interesting to him, he wants to know everything about it, otherwise he wants to know nothing about it.

I'm sorry but that's just dumb. If it weren't for this attitude, I would find his naivete genuinely charming, but as it is I find it absolutely maddening.

Edited by MrSlapHappy

I smell a resurgence of Flight Club videos and I am so fucking stoked!

Dan Ryckert's first reactions to a Warthog cockpit, Drew's note pages, and taking off after 40 min of start-up procedure will be amazing I think.

Edited by MikaelBoogart

Bobblehead on the dashboard makes this for me. :D

Will look in to it when it is finished. Takes some balls to be asking that amount of money for an unfinished product.

Posted by Luck702

@fisk0 said:

Elite: Dangerous did raise another million by taking pre-orders/pledges on their own website after the Kickstarter campaign was finished. But, yeah, at it's current 3.5 million it's still nowhere near Star Citizen's funding.

Then of course, Star Citizen is supposedly having some kind of Wing Commander-esque single player campaign too, which they currently haven't shown anything of, but if it's anywhere near as ambitious as the last few Wing Commander games got with FMV, alternate endings, lots of character interaction and stuff like that, I guess that could use up a lot of the budget. To my knowledge they won't be using FMV this time around though.

@selbie said:

I think it all comes down to scope and timing. Braben has been working on an Elite successor for quite some time now (at least 4-5 years as a side project within Frontier). He has said a lot of the engine was already developed and his previous experience with procedural generation gives him a big head start. Basically he already knew the scope of the final game and financed a lot of it internally. You also have to consider the further funding they received after the KS.

With Star Citizen however, Chris Roberts had spent maybe 1-2 years prior to the 2012 kickstarter building his prototype in CryEngine. They were aiming for a $2 million game but when the pledges began to skyrocket beyond $4 million they immediately adjusted their scope to include all of the crazy amounts of content for their projected earnings (which included setting up entire offices and development teams).

So now the Star Citizen behemoth is having a slow start, but it is gradually gaining momentum and we're going to see a lot of content trickling out in the next year.


Thanks for the useful explanations guys! I am still unbelievably impressed by how much Elite seems to have going for it compared to its competitor's budget. I'd sooner donate to this than Star Citizen.

Posted by eccentrix

@danryckert No "air in space museum" reference? Come on!

Online
Posted by Richard_Buttz

You all should give Dan more credit. Also, think critically before condemning him for not using his brain, lest you be accused of the same crime. He and Drew mentioned at least three space movies in this QL. Do you think that someone could conceivably watch these films and not understand that there is no air in space?

Edited by Delta_Ass

"I assume that there is an invisible wall at some point?"

"Is that realistic at all, like shooting stuff in space? Or does the whole like, no air thing screw with bullets?"

"Hardpoints? Why not just say guns?"

You can tell that Dan Ryckert has never played a space sim before.

Posted by CitizenJP

Drew was meant to be a space pilot.

Posted by Derrick73

Entertaining yet painful to watch especially the docking part. Hot tip: When approaching a city take note of the axis of rotation. The entrance should be at the north or south "pole". At least thats the way it was on the C64 when I played it and it makes logistical sense as an entrance to a rotating object in space.

Also check out the Polygon video to see someone who has spent more time with this version.

Posted by drr0b

@selbie: While it's true that Frontier Developments have wanted to do another Elite game for many years (Half Life 3 eat your heart out, it's been nearly 20 years since the last Elite game), nearly all of the work on Elite Dangerous was done after the kickstarter ended :). They were doing little bits here and there as skunkworks, and they have developed their own in-house engine, so that's a huge time saver, but basically it's been going for as long as Star Citizen.

One major difference is that Frontier have been concentrating on one aspect of gameplay (you in your ship) rather than doing planetary stuff, walking about, dogfighting and a story mode all at once. Landing on planets and walking around space stations etc. is planned sometime after the first release, but only when they get it done right, with interesting gameplay reasons. There's no real story mode in Elite, unlike Star Citizen; instead, there's a persistent and evolving universe with many factions to gain reputation with and get missions from

Posted by mindgarden418

I put about 15 hours into the 1.03 beta since... yesterday.

It is going to be one of the better games, ever.

Posted by Bipa

Drew and Dan are the true Guardians of the Galaxy

Edited by chimpchamp

Nope, my brain still can't handle the required suspension of disbelief of how you have no proper vector momentum and acceleration/deceleration vs. speed in space in these types of games.

I am doomed forever it seems.

Try Elite II: Frontier. It was just what you want in this regard, and a real pain to pilot manually. Intra-system travel required, basically, symmetrical acceleration and deceleration periods that were long and tedious. And good luck docking without crashing unless you spend ages getting stationary relative to the space-station. It made manual control frustrating and autopilot the only way to play. I'm happy they have made manual control a more realistically viable option, and fun.
It took me a while to understand Dan, and now I understand he is awesome.
Edited by Veektarius

I am confused by the sudden rush of complaints that the presenters were not adequately prepared. Drew had clearly played through the game at least a bit, which is a step about 1/4-1/3rd of quick looks then and there.

Edited by Scubasteve1974

@michaelbach: Seems like too many buttons for a console.

This game looks awesome though. They are planning FPS or walk about stuff for planets and space stations.. I might sell my Star Citizen ships and put them bones on this pony.

Dan is a madman, his every notion is exactly 180 opposite my own but for some reason I like to hear his opinions. Insane as they are. I'm glad he is part of the bombcast now.

Posted by Darek006

Funny how holier-than-thou people get about Dan's lack of knowledge about certain things, even when he's clearly joking.

Posted by Homelessbird

@kingdanglerbk: Your enthusiasm is unnerving! The CONSTANT use of CAPITALS and EXCLAMATION POINTS make it seem like you are trying to SELL SOMETHING!

Posted by Dunchad

I can't wait until someone makes an MMO where your avatar is a spaceship (or at least, the main gameplay is as one) and it supports Oculus Rift, or whatever else happens to be the dominant VR device then. Having a vehicle as your avatar solves the main issue with VR goggles, on our path to SAO/eXistence.

Posted by Homelessbird

@tennmuerti: I guess I just don't get why that bothers you so much, but the fact that turning in space at all at a speed that is quick enough to dogfight would create so much G-force that it would turn human bodies into bloody jelly in a nanosecond doesn't. Games suspend realism to create fun. You have to make some compromises.

Posted by Diablos102
@splodge said:

There is no air in space.

I fucking love Dan. It would be annoying if he was an anti-knowledge kind of guy, which he isnt. He likes learning new things. Go Dan!

Great QL!

My god i agree about Dan, I would love to see him sit in on one of the Flight Club videos, can only imagine just how much his mind would be blown from all of that

Online
Edited by development

A bullet I think will slow down and eventually stop in space. There are tiny particles everywhere in space. It is not actually "nothing" out there. Over a long enough time and distance a bullet would definitely slow down. Mass Effect was wrong, you guys.

Posted by Bollard

@cuuniyevo said:

@bollard said:

Centripetal force is what you were looking for @drewbert, centrifugal force doesn't exist :P (at least that's what my Physics teacher always told me).

Speaking as someone who has worked with medical centrifuges, I can assure you that the effect is real, regardless of whether your teacher believes the terminology is technically proper.

I haven't watched the QL yet, so I don't know exactly what this is referring to, but artificial gravity could be induced with either centrifugal OR centripetal force. The former would have people walking with their feet pointing toward the outside of the ship, while the latter would have people walking with their feet pointing toward the center of the ship. In a setting like Mass Effect, their ability to walk around normally is explained as a direct manipulation of mass, producing real gravity, but most science fiction settings just handwave it and have people walk however they want with little to no explanation.

Incidentally, the term 'centrifugal' comes from the Latin words 'centrum' meaning 'center' and the verb 'fugere' meaning 'to flee'. So literally, it means 'to flee from the center', which describes the observable phenomena.

I will make use of the 6 years of Latin and Greek I studied on here, I swear.

Centrifugal force does not exist. There is no such thing - no force pushes you magically to the outside of the road when going round a corner - it's a lack of centreptal force.

Here's an article explaing why its completely false: http://www.regentsprep.org/Regents/physics/phys06/bcentrif/centrif.htm

Posted by PhilipDuck

Very nice!

Posted by development

Drew entering that space station was probably the coolest video game thing I've experienced in the last ten years.

Posted by Jungis

How can you cycle through the self-destruct option and not use it?

Edited by Borklund

I like Dan, but the way he lives life when it comes to knowledge and learning stuff... I just can't condone. He said himself, on one of the bombcasts (and I'm paraphrasing here), that if something is really interesting to him, he wants to know everything about it, otherwise he wants to know nothing about it.

I'm sorry but that's just dumb. If it weren't for this attitude, I would find his naivete genuinely charming, but as it is I find it absolutely maddening.

+1

It's bad enough when the rest of the GB crew are ignorant of just basic high school physics, history etc.

Posted by SemiNormal

I am confused by the sudden rush of complaints that the presenters were not adequately prepared. Drew had clearly played through the game at least a bit, which is a step about 1/4-1/3rd of quick looks then and there.

Exactly. I thought the whole point of Quick Looks was "This is what you can expect if you decide to give this game a shot," not "This is the absolute 100% perfect way to approach this game."

Edited by kingschiebi

Hooked up my v1 Oculus today and gave the beta a try with that. You guys should do the same - it is amazing with the slick cockpit UI design. I can see myself playing this game only with the Oculus if they manage to get the text a bit more readable (maybe this is better on DK2 already).

Really happy that both Kickstarters seem to turn out so well

Posted by Throat

@luck702: Hookers, drugs and yachts cost a lot of money.

Posted by BombaLuigi

@delta_ass: to be fair, the (hardly) playable part of star citizen has invisible walls

Posted by cocun

That FTL jump was so awesome.

Posted by Bollard

Probably should have worked out how to disengage from supercruise (it's J on the keyboard, same key to start a jump/enter supercruise) before this Drew :P

Also it does show you where your locked target is, it's the 2D circle to the top right of your map has a rectangle. If the rectange is hollow your target is behind you, otherwise it's in front of you, just rotate till it lines up in the crosshairs. That isn't well explained mind you.

Posted by agathis

It's a "British series" that Americans don't know about? Huh? It was a bestselling game on the Commodore 64, which was one of the best selling systems in the US during the 1980s. And it was ported to just about every other system available, including one you might have heard of: The NES.

Posted by Nethlem

I like Dan, but the way he lives life when it comes to knowledge and learning stuff... I just can't condone. He said himself, on one of the bombcasts (and I'm paraphrasing here), that if something is really interesting to him, he wants to know everything about it, otherwise he wants to know nothing about it.

I'm sorry but that's just dumb. If it weren't for this attitude, I would find his naivete genuinely charming, but as it is I find it absolutely maddening.

I think you are taking his statement slightly out of context.
Not everybody has to be interested in everything, some people rather chose to invest their time into learning a lot of stuff about a specific topic, while others are more "generalists".

Because Dan certainly does not give me the impression of being ignorant, quite the opposite.
The questions he's asking certainly sound somewhat "uneducated", but at least he's asking them! So he's at least willing to educate himself.

Many other people would rather die stupid, than ask questions that make them look stupid.

I also just realized that Dan is making a pretty good replacement for Vinny, well as good as anybody could ever "replace" The Vinnster. Dan really has a knack for enjoying even the most mundane and basic things, that's a positive vibe the GB crew sometimes really needs, considering that people like Brad and Jeff can sometimes be real "party poopers" when they are confronted with "not so perfect" games.

Posted by drr0b

@scubasteve1974: I've been using a 360 controller since the alpha in December, it works very well for everything except text input (chat, searching the galaxy map). I tried he X52 set up Drew has at E3, and that felt great. David Braben has said that they would be crazy not to do current gen versions, though PC and Mac versions have priority now to fulfill the Kickstarter.

Posted by ZombieClem

This mostly looks cool, but I hate it when space sims have a target lead indicator. It reduces the shooting to a game of line up the dots. It was way more fun in the X-Wing series where you had to gauge the movement yourself.

Posted by Euey

Great video, gentlemen! I played the heck out of the original on my ZX Spectrum 48K (48K!!!) back in the day so I am super stoked for this.

Posted by MeatSim

I have no reverence for the original games, but I will probably give this game a go when the price becomes more reasonable.

Edited by jpoon78

Hahaha, that was cool but very painful to watch.

Seems like it would have went a bit smoother for the guys if they were on a twitch stream or something, we could have helped a bit.

Absolutely awesome game, and I can't wait to see what else is added in the next patches, thanks for playing it for a bit!

Posted by fisk0
@nethlem said:

@karmaghost said:

I like Dan, but the way he lives life when it comes to knowledge and learning stuff... I just can't condone. He said himself, on one of the bombcasts (and I'm paraphrasing here), that if something is really interesting to him, he wants to know everything about it, otherwise he wants to know nothing about it.

I'm sorry but that's just dumb. If it weren't for this attitude, I would find his naivete genuinely charming, but as it is I find it absolutely maddening.

I think you are taking his statement slightly out of context.

Not everybody has to be interested in everything, some people rather chose to invest their time into learning a lot of stuff about a specific topic, while others are more "generalists".

Because Dan certainly does not give me the impression of being ignorant, quite the opposite.

The questions he's asking certainly sound somewhat "uneducated", but at least he's asking them! So he's at least willing to educate himself.

Many other people would rather die stupid, than ask questions that make them look stupid.

I also just realized that Dan is making a pretty good replacement for Vinny, well as good as anybody could ever "replace" The Vinnster. Dan really has a knack for enjoying even the most mundane and basic things, that's a positive vibe the GB crew sometimes really needs, considering that people like Brad and Jeff can sometimes be real "party poopers" when they are confronted with "not so perfect" games.

Someone pointed out that it seems to be his way of talking too, kinda like how people say their thoughts loudly, he seems to do something similar with asking questions to himself loudly to recollect some old memories. To me it didn't really sound like he was actually asking Drew those questions, but asked and answered himself. Dude's pretty knowledgeable if you judge by what he said in the Mind quicklook.

Posted by JeffGerstFan

Pro tip: The stations always rotate counter clockwise around the docking bay.

Posted by falling_fast

Drew entering that space station was probably the coolest video game thing I've experienced in the last ten years.

it wasn't quite that awesome, but it was PRETTY AWESOME