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Game » consists of 6 releases. Released September 1996
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games released coinciding with new hardware.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
A Japanese term adopted by fight game enthusiasts, referring to the situation where one player is down (laying on the ground), or getting up from a laying position, and the standing player attempts to keep their advantage. Although the concept is generally associated with 3D fight games, it can also be seen in 2D ones (i.e. throwing a fireball which the opponent will get-up into).
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
Various effects using "particles" (billboard/sprite planes or full models).
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Progressive Scan means non-interlaced scanning. It is also known as "Enhanced Definition" (EDTV) and means the video signal outputs at 480p.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Ability to see a character's body in mirrors, water, or other surfaces.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
Sega's fourth PC-based arcade system board, used for their arcade games in the late 2010's and early 2020's.
An arcade system board by Sega, used from 1996-1999. It utilized the most advanced GPU of the 1990's (created by Lockheed Martin's "Real3D" subsidiary).
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
A box, sphere, or hemisphere surrounding a level or map textured with a background image to make the level look larger than it actually is.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Spamming, in video games, refers to the rapid, repeated use of the same item or action. For instance, "grenade spamming" in COD4 is the act of a player throwing a large amount of grenades in succession into an area so that they may get a lucky kill or simply distract the enemy.
Some games force you to try and survive as long as possible without losing, or tasks you with surviving a certain number of "waves" of enemies before granting you victory.
Characters who are influenced and clearly modeled after the late Jeet Kune Do Master, Bruce Lee.
Primarily found in fighting or sports games, the versus screen typically masks the load time of an upcoming matchup. Sometimes codes may be entered here that will affect the game.
While piledrivers, clotheslines, and suplexes might seem at home in wrestling games, many professional wrestling moves have found their way into other video game genres. Brawlers and fighting games are commonly home to these moves, with Mike Haggar's piledriver being a classic example.
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