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Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
In 2D fighting games, a command grab is a character-unique grab that is triggered by performing a special move command. It is the primary weapon of a "grappler" character.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Elasticity is the ability for a character to stretch, contort, and reshape their body. This ability is Mostly seen in superhero related material.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
"Hand to hand. It is the basis of all combat." -Gray Fox
Male characters who are depicted in an overtly sexual manner.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
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