"True musicianship has taken a hit recently with all the music-based videogames captivating today's youth, and Wii Music will surely be the next virtual music experience replacing real music for everyone. As a classically trained musician, I might take offense at this -- except that Wii Music gets it really right. Using the Wii Remote, Nunchuk, and (optionally) Balance Board to mimic the motions of real instruments may have seemed like a bad joke when the game was first announced, but in practice, it works amazingly well. It's worth it to take the time to learn the four different instrument motions (drums, guitar, horns, and violin) because the game offers so many varied opportunities to pretend-play all of the dozens of instruments in the game, and knowing how to wave your arms and press the buttons just right makes the crucial difference between a stupid-silly game and an actually fulfilling one.
Wii Music may have a hard time winning over the skeptics who just want to laugh at it, but give the game the chance it deserves. You just might realize it's pretty damn fun being in on the joke."
- Jennifer Tsao
Many have argued that Jennifer has a "casual bias", rating other Wii-series games much the same way (giving Wii Fit a B+). If true, is it so wrong to have a casual bias? Should "toy" games be rated differently?
"I wouldn't qualify Wii Music as an abysmal failure. The truth is, I like some of the concepts powering the game. The ability to dynamically alter music using a variety of instruments. The fact that you can layer together different songs and really create your own style. And the integration of Mii avatars, not to mention WiiConnect24 support, definitely add further polish to the fun and simple presentation. I think for all of the above reasons, kids may really latch onto Nintendo's latest effort (although I feel a little sorry for parents who must endure the cacophony of noises coming from their child's bedroom).
That said, I think most adults will quickly recognize that Wii Music is little more than a noise maker tied to a series of gestures and grow bored of the experience in a matter of hours, if not minutes. The controls aren't particularly intuitive , but gimmicky, and the selection of music is fundamentally flawed with both dated public domain songs rendered in equally dated . That Guitar Hero World Tour's complementary modes -- namely Mii Freestyle and advanced studio -- completely obliterate the entire Wii Music package is proof just how much Nintendo's game either doesn't do or doesn't do well."
The argument with Matt is that his approach to Wii music has been a bit close-minded. He clearly made up his mind well before actually reviewing the game, and it's almost like he's overcompensating because he's afraid of Wii Music and the direction Nintendo is going. Is it fair to dismiss the appeal of this game to non-gamers?
Will this be the empitome of the "love it or hate it" type of game? Or, will most reviews lean in the direction of either Matt or Jennifer?