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A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
A stance or movement by a video game character celebrating a current accomplishment.
A former digital distribution service for PC, Mac, and Linux games.
Massive Hammer Bros. who can shake the screen by hopping.
IndieGameStand is a website that features and promotes a new independent game every 96 hours (4 days) for gamers to purchase at a discounted price.
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Popularized by the Prince of Persia: Sands of Time trilogy, wall running is a concept employed in platforming games. The move is often executed when needing to traverse a gap with only a wall in place. Also includes running straight up walls.
Souls are the spiritual essence of living things.
The head of a city government. The perfect candidate if your game needs a rear end in a top hat.
The love we share for games that made our childhoods happier ones, has now helped to make other children happier.
A nocturnal bird of prey capable of turning its head 135 degrees in either direction.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
Otherwise ordinary trees that possess the ability of speech.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
A person leading a double life. This character has more than one way in which they present themselves to the world.
A concept seen in the Fire Emblem series named for a pair of cavaliers that appeared in the very first game. They have since inspired similar pairs that have appeared throughout the series.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
The act of sliding down an elevated geological formation, often on your buttocks.
Falling blocks appear in many games.
The lowest of all the angelic orders, angels are tasked with delivering God's messages to humans in addition to being personal guardians. Angel has also become a generic term for any such kind of heavenly being.
A Grass-type Pokémon originating from the Hoenn region. Its national Dex code is #252.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
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