@Lavapotamus: It having a new feature (that has yet to be used properly) isn't enough of a reason to have such an awful battery life. That says to me "this product isn't viable yet." Had they pushed the battery life to at least 8 hours, I could be ok with that. That's an amount I could see itbeing used in a day and not really needing to go beyond that. As it is, in my home, it would often need mid-day recharges. A game controller, regardless of screens, shouldn't be like that.
The thing that really confuses me is that it's just a controller and a streaming device. And it has more space fro a batter than the 3DS. So despite doing a lot less with that power, it lasts about the same amount of time. The only reason the battery is so shitty is because the controller would have been even more expensive to make it last as long as it should.
@Hizang: Yes, I am the crazy one, comparing an SD screen to a higher than HD screen with highly accurate color recreation. Or saying that a game as simple as Little Inferno is going to be easier or faster to control with touch than a mouse in any real way. I can move my mouse cursor faster than my finger, more precisely (not that that matters, because the touch points in the game are huuuuuuge), and like the Wii U gamepad, it's confined to my home.
Also, most of the "Wii U hate" (how dare I criticize a product that is unquestionably pretty fucked up at the moment, and I know I don't need to list the issues) wasn't even directed towards you or my conversation with you. You made statements that woul dhave been ridiculous regardless of the Wii U being involved.
I want the Wii U to be a really awesome console. But there are too many issues and too few real selling points for me to see the point. Yet that makes me an idiot, an asshole, and a crazy person. While you compare a 4 inch DS screen to 24" color calibrated HD display. That probably still has better pixel pitch despite the size.
You can't make excuses for a product that comes from a company as big and supposedly focused on quality as Nintendo without coming off as being a bit silly. The battery SHOULD be better on the gamepad. That is just the truth. It's a shame it doesn't last any longer. And there are a number of reasons behind that, even beyond convenience and usability but just the lifetime of the product. After 10 years of being charged nearly daily, is that thing still going to keep anywhere near the same charge? And I have yet to hear of a game that really makes better use of it than ZombiU, which is pretty cool, but doesn't make or break that game at all. Most other games are significantly less interesting in their use of the touch screen. Rayman Legends is going to be awesome, but not because it's on Wii U. It's cool that they have the touch rhythm thing, but that's not going to make that game awesome either. At that point, it just looks like a 360 with games running at maybe a better resolution but often much worse, and load times that suck, and a controller I have to charge on a nearly daily basis (in my case, most days that thing would need to be charged before use the next day).
But then, I shouldn't be surprised with folk like @Hailinel: in the mix that there's a lot of defending of things that deserve a bit of critique. If you think the damn thing is such a great idea, have the balls to say "Nintendo, do better in the future, because a half assed cool idea is still half assed."
If an iPad can have as much battery life as it has with all of it's processing and it's much much brighter, higher resolution, and larger screen AND stay as thin as it is, the Gamepad should have a little more oomph to it's battery.
But hey, sorry for thinking tons of people posting 2-4 hour drain times is a little fuckin' insane and the idea that I'd have to disable rumble and turn the brightness wayyyyyy down just to get even "reasonable" battery life out of the damn thing is ludicrous.
And seriously, it'd be hard to make Little Inferno play worse on anything. It's too simple, and there's no additional content on the Wii U. A 360 controller would handle the game pretty much as well as touch or a mouse would.
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