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Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
A popular class in many D&D based games, the Fighter can both dish it and take it!
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Gamebryo is a cross-platform engine, running on PC, GameCube, Wii, Playstation 2, Playstation 3, Xbox and Xbox 360.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Constantly performing an in-game action to progress a certain attribute.
Halflings, also known as hobbits, average about three and a half feet tall. They have an innate affinity to nature and possess both the agility and dexterity to make great rogues. Halflings are generally good people, but also have a mischievous side that my infuriate others.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A recitation of spoken words during a ritual or summoning.
A gameplay mechanic allowing players to store their items and freely carry them around.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
Mythical Creature with the face of a man, the body of a lion, sometimes with wings and a tail that can shoot spikes. Other times it has a snake for a tail or a scorpions tail.
A game mechanic that lets players add footnotes to maps.
Ever since Pac-Man, games have had us navigating mazes.
The concept of minimizing undesirable qualities of a character so as to maximize desirable qualities in order to achieve the most powerful character possible in an RPG.
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