Taken from an old review I wrote about 2009's Worms 2: Armageddon, here's a big list of things that game got wrong:
no option to put an indestructible boarder around the landscape
no sudden death options
no teleporting your team in at the beginning of a match
no way to lower the water level
no way to adjust the power settings on each weapon
no way to set the frequency that each weapon appears in creates
no low gravity option
worms are limited to four per team (instead of eight)
no level editor
a good deal of weapons and utilities missing
the aiming doesn’t use analog control
the background can blend in with the foreground, making it hard to tell where the land is
the landscape generator doesn’t show you the entire level anymore, and tends to cut off the ends
you can’t change controller layout
there’s no way to turn off sudden death, even in custom schemes
no option to take turns teleporting your worms into the landscape at the beginning of the game
the landscape generator forces a level on you after about 10 seconds of looking for something that you’d enjoy, even in a private match
horrible lag
there’s now no way to tell what type of games are being hosted online
not able to use a custom scheme without hosting a private match
So yeah, Worms 2: Armageddon was a joke for Worms Armageddon fans, who had been waiting for over a dozen years just to play a proper game of worms over Xbox Live or PSN. Hopefully they've addressed at least the majority of these issues with the new game. Once the game is out, I'll look forward to editing this post and seeing how well they did.
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