I used to run a site back in the day before the Xbox 360 launched (and we even covered a little bit of the console when it did launch, but shut the site down shortly thereafter). One thing I do know is the shadiness that the industry had BACK THEN.
I recall many times when I'd get e-mails from game publishers (the major ones - EA, Activision, Ubisoft, 2K) about sending us review copies. Basically, back then, we'd have to e-mail and ask for review copies (we were a small indie site with about 300,000 unique a month, so we were nothing to those big places). They would send stuff back saying they would consider us based on credentials, etc. Mind you, this was back before the gaming blogger thing went big. We had guys that went to E3 on our credentials, so we were very much a gaming website that should've had access to review copies.
Nonetheless, there would always be the inevitable "hey, we can't send you our big games, but we can send you SOME stuff."
EA was the one I most notoriously remember, along with Driv3r from Atari.
EA sent us a copy of GoldenEye: Rogue Agent with a press kit. It was basically our "here's a game for you to review, let's see how you handle this" test. It was followed up with an e-mail to make sure we received the copy, along with a note that said if the game received an 8.5 or higher, they would consider us for higher tier games (Madden, Battlefield, etc). Basically, they were saying "if you help boost our GameRankings score, then we'll give you more games."
We gave it a 7/10 and a return e-mail with the link followed by "keep your games, and we were generous with the review score." I'm sure they didn't give two shits, but I wasn't selling our integrity, no matter how small and fledgling we were.
As for Atari, I'm sure there are people who still remember the old Driv3r review incident with EGM. If not, a little paraphrasing: Driv3r was critically panned, but EGM was generous as hell in their scoring (I believe it was an 8.5 or something like that, maybe higher). They denied any type of kickback for giving the high review score. However, I remember pretty distinctly that an e-mail was sent to us when we got our copy stating pretty much the same thing that EA said to me with the GoldenEye: Rogue Agent stuff. The only difference was that it wasn't to get copies of games, but rather to get exclusive coverage on shit from Atari in the future.
Other companies:
- Activision - denied us review copies after we gave True Crime: New York City a 5.2/10.
- Square Enix - denied us review copies after we gave Romancing SaGa a 5.2/10.
- Ubisoft - denied us review copies after we gave 187: Ride or Die a 4.5/10.
- Namco - denied copies after Death by Degrees got a 4/10
- Konami - denied copies after Nanobreaker got a 3/10
So basically, if you were a small site back then and you didn't give games FAVORABLE scores and instead scored based on what the game ACTUALLY WAS, you were blacklisted. Bigger sites? The companies would generate sales from ads on the sites, so it wasn't such a big deal...ya know, until Jeff did what he did.
The companies that were dope as fuck:
- Midway
- Atlus
- Capcom
- Sony
- Microsoft
With all of those companies, we always got review copies (and with Midway, promotional materials and interviews and shit, as well as Capcom). With Atlus, we got "trade demos," which was basically a disc in a small white cardboard case. The CD looked like it was blank except for "TRADE DEMO" real big on it, and then it had the name of the game and developer on it. I still have my copy of Disgaea: Hour of Darkness and Shin Megami Tensei: Nocturne. Seriously, Atlus was basically the fucking coolest ever.
Nowadays, I don't know what it's like, but to say that companies don't make deals with websites? It wouldn't be a surprise to me AT ALL.
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