While I think XCOM is pretty damned amazing, I have to say a few things have me a touch disappointed so far.
Most of this is the sort of stuff you see in early patches: animations catching, dudes not taking cover despite being told to on the odd occasion, etc.
A couple are a bit more substantial, the simple one being the way items are managed on your operators.
The big one for me though is the way the combat rolls are handled. It feels much like early Civ V where a lot of battles felt, no matter how much skill you used to position and maneuver your forces, mostly down to luck. It was a bit unsatisfying to have one turn go alright for you, and the next go incredibly well for the other side, and as a result a less skilled move ended in victory.
While I understand it can't exactly be entirely skill based, I really liked the way Gods and Kings changed the combat in Civ V to be a little more detailed. It didn't go as far as I think it could have, but it was a good step forward, in my opinion, over the luck/rock paper pikemen system the game originally used.
I feel that XCOM to an even greater extent, suffers from this black and white view of things. No matter how skillfully you move your guys, use your skills, etc, your hit chance is still a hit chance, and luck can make a brilliant strategy just flounder. The way this manifests itself is things like point blank 98% shots missing entirely, rather than simply being "less effective." It's sort of like if body shots in a first person shooter had a random chance to miss, rather than always doing some amount of damage, but the headshots, harder to pull off, allow you to be more effective.
I mean, sure, you can kind of get around the system, if you flank a unit you get a bit of a boost (but sometimes, it's not even that game changing, which is especially frustrating when you have a great vantage on an unfriendly unit and yet yoru hit chance is still 68% or whatever. Worse still is when you miss that shot, and then the next turn some alien has a brainfart and does something stupid but because he got a lucky roll, obliterates one of your guys completely.
Maybe I just don't quite jive with that "thing" XCOM has, but I feel like the game would be better if the combat had more grey areas. I am sure this'll change once I stop restarting shortly into the campaign, but every action feels so black and white in the game. either that dude is just wasted, or he's untouched. And more often than not, that has to do with luck as much as skill or strategy or tactics.
The solution I'd propose to this problem would be to replace the "hit chance" with an "attack power" which means you're more or less likely to score a solid hit on the target. You might think "well shouldn't any hit be a pretty good hit?" However, it's not hard to find examples of soldiers today almost shrugging off bullet wounds and getting back into the fray. Hell, I've seen a shot to the shoulder, something usually completely disabling, patched up and cleared for duty all while fire was being exchanged. It hurts like hell, it can't just be ignored, but in a combat scenario, there's a lot more than just "oh fuck that dude is DEAD" and there's a lot less "oh I randomly missed and it doesn't really matter how well I move my guy, it really only matters that I get as close as possible to him without happening to get shot."
I think the XCOM combat actually feels best when everyone is hitting the majority of their shots, even the bad guys, because I feel I have control over it all, I feel like if my guys win, it's because my tactics beat those of the enemy, not because my rolls were lucky.
How do you guys feel about the way XCOM handles dealing damage?
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