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The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
These games were popular enough to be adapted for the theater.
A special attack seen in the Persona series where the entire party will strike all enemies on the field after they've been knocked down.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
A flashy technique that involves slashing a helpless enemy from different angles at a rapid pace. It usually involves reappearing in another position immediately after performing a strike to follow up with another attack (usually making the enemy go upwards while the performer strikes in a rising diagonal slash that zigzags upwards), or have dopplegangers attack with you.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
An attack that is fueled by the attacker's own health, causing it to decrease each time the attack is used.
Group of persona-users that are trying to solve the mysterious murders occurring in the rural town of Inaba. It can be classified as the equivalent of SEES in Persona 3.
A very clumsy person who is typically used for comedic relief. They are often seen dropping things, falling down, and ruining experiments.
Mix-Up is an archetype in Fighting Games that had possess many moves that have a similar or even identical startup animation that is followed up by attacks that must be blocked or dodged in some ways.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
Manifestations of a person's 'mask' that he or she shows the world. They can also be described as a representation of the control over a character's shadow personality. These entities appear as famous and legendary characters in the world of mythology. Tremendous power hidden within each one.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
In Jungian psychology, the Shadow is the hidden side to a human's consciousness that is unrecognized or repressed from disassociation. Creatures that share the namesake and some properties of the concept are monsters and antagonists in the Persona series.
An important game mechanic in the Persona series. Social links represent the people you meet, and each are associated with a single Arcana. It is called Community in the Japanese versions.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
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