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Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
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