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Game » consists of 2 releases. Released Jun 14, 2010
Games that have animals (except humans) as the main character. The character must be playable.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The transformed spirit of a woman who threw herself into the sea, this demonic fish can fly by flapping its fins like wings.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
You're never NOT having fun with these games.
A type of water sprite found in Japanese folklore.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games that are controlled partially or entirely with a touch screen.
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