American Truck Simulator last edited by Banshee on 02/08/19 09:11AM View full history

Overview

American Truck Simulator is the follow up to Euro Truck Simulator 2 by SCS Software.

Launch

The digital version versions of American Truck Simulator launched on February 2, 2016 and the retail version launched the next day. The base game's files only include the state California, which includes 20 cities that can be traveled to. Free day 1 DLC was released which added the state of Nevada which includes 9 cities. SCS announced that the state of Arizona is in the works and will also be released as free DLC in the near future. SCS also stated that most, if not all future map expansions after Arizona will be paid DLC. SCS's ultimate goal is to cover the entire continent of North America. However, the project will take years to complete. They will only be able to achieve their goal if enough people buy the game and the paid DLC to keep the project funded.

Two trucks where included in the game at launch - The Kenworth T 680, and the Peterbilt 579.

Trucks

Kenworth:

Kenworth T 680
Kenworth T 680
Kenworth W900
Kenworth W900

Peterbilt:

Peterbilt 579
Peterbilt 579
Peterbilt 389
Peterbilt 389

Volvo:

Volvo VNL
Volvo VNL

Map Rescale

When SCS started development on American Truck simulator, there was a small team of 4 people working on it. Due to the fact, they decided to to scale the map smaller than the map in Euro Truck Simulator 2. Now that game has successfully launched, SCS is continuing development with a larger team and listening to customer feed back. On June 23, 2016, SCS announced that they where working on scaling up the map from 1:35 to 1:20. (Same scale as Euro Truck Simulator 2) The recasle was released as part of the 1.5 game update on December 12, 2016.

1:35 scale (Highlighted in yellow) compared to the new 1:20 scale.
1:35 scale (Highlighted in yellow) compared to the new 1:20 scale.
Roads highlighted in yellow show how they where extended to meet the new scale.
Roads highlighted in yellow show how they where extended to meet the new scale.

DLC

Map expansions

  • Nevada: was released as Free day 1 DLC when the game launched. It added 10 new cities to travel to.
  • Arizona: was released as free DLC on June 6, 2016. It added 15 new cities to travel to.
  • New Mexico: Released on November 9, 2017, New Mexico is the first paid DLC expansion for ATS. Adding 14 major cities, including Albuquerque, Santa Fe, and Roswell
  • Oregon: Released on October 4, 2018, Oregon is the 2nd paid DLC expansion for ATS. Adding 14 major cities, including Portland, Salem, and Eugene.
  • Washington: (In development)

Truck accessories

  • Wheel Tuning Pack: In the 1.2 update, SCS made wheels more customizable. They also released the Wheel Tuning Pack DLC to add even more options. The DLC was released on April 13, 2016 for $2.99 USD. A video of what's included can be seen here.
  • Steering Creations Pack: In the 1.4 update, SCS made the truck's steering wheels adjustable. In doing so, it separated the steering wheel models from the rest of the interior model, which allows different steering wheels to be selected. SCS partnered with Steering Creations Inc (SCI) and modeled some of their aftermarket steering wheels for ATS. On September 14, 2016 SCS released the DLC, which includes 20 new steering wheels. for $2.99 USD. A video of what's included can be seen here.

As part of the 1.28 update, released on August 17, 2017, 3 more steering wheels where added.

Cargo packs

  • Heavy Cargo Pack: The Heavy Cargo Pack was released on June 7, 2017. It adds a new trailer that's designed for heavy haul cargo. There are 2 different trailer configurations. 1 with 2 articulation points, and 1 with 3 articulation points. There are 9 new cargo types ranging from 25 tons to 55 tons. The trailer for the DLC can bee seen here.
  • Special Transport Pack: Released on November 7, 2018, the Special Cargo Pack takes the Heavy Cargo pack to the next level, with even larger and heavier loads. The loads are so large that they require specific routes, as well as pilot cars front and rear, to help control traffic.

Change Log

1.34 (2-8-2019)

  • Added purchasable and customizable Log trailer
  • Tonopah city refreshed
  • Another segment of OR-140 (Oregon DLC required)
  • Timezone areas fixed - Malheur county, OR (Oregon DLC required)
  • Numerous little map fixes and world polish added

1.33 (12-11-2018)

  • Added the ability to purchase turnpike doubles (Nevada only)
  • Added road closures and detours to the random road events
  • Added OR-140 road (Oregon DLC required)
  • Added Steam Cloud support
  • Reusable truck and trailer configuration templates
  • Physics improvements (suspension, damping, braking, cogs)
  • Rain drops behavior on glass improved
  • Music shuffling
  • Country/ state name localization settings
  • g_disable_beacons (0/1/2) - for people that have issue with blinking lights
  • Various customization options

1.32.4.42 (11-5-2018)

  • Added the Volvo VNL 300, 730 and 780

1.32 (9-17-2018)

  • Trailer ownership (Players can now purchase and customize their own trailers)
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Power/airlines on AI trucks added (optional)
  • Rendering improvements
  • Option for automatic parking brake - disabled by default
  • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV)
  • Remade and redesigned few places (e.g. I5-I80 interchange)
  • Long 53ft trailers (40+ feet from kingpin to rear axle) are now forbidden in California

1.31.2.6 (7-16-2018)

  • Reopened California State Route 1 between Santa Cruz and Santa Maria after the cleanup of the Big Sur landslide.

1.31 (05-14-2018)

  • Added physically simulated power/air lines between truck and trailer(s)
  • More realistic mirror rendering (head position-based FOV)
  • New road through Yosemite National Park added in California (CA-120)
  • New trailers (bottom dumpers)
  • Job selection screens have new filter and cargo search elements
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

Updates for mod authors:

  • New terrain brushes in the map editor
  • Dropped support of very old maps (pre ver. 4.38)
  • Mirror_data
  • A trailer can be registered as standalone or not
  • Variable shift length
  • Truck dealer trucks are not in a single file/list anymore, the game reads all files/units in the given directory, making things friendlier for mods to coexist
  • Steerable wheel independent on wheel model
  • Dropped support for old attributes

1.30 (01-11-2018)

  • Code support for multi-torque engines
  • Fixed generation of terrain when it is connected to terrain in unloaded sector
  • AI will not use blinkers when canceling a lane change while it is in progress
  • Fixed sleeping area triggers not being visible in UI map after initial game load
  • Improved calculation of trailer weight distribution when lifting trailer axles
  • Various editor fixes and improvements (stamps in content browser, support hiding of instanced geometry, collections, item performance info, searching, traffic tool)
  • Cleanup of OpenGL support
  • Fixed light sources in multi-time HQ screenshots
  • Prevented crash if road is using a stamp whose material is missing
  • Prevented crash when creating new board template in mod
  • Updated localization

1.29 (11-9-2017)

  • Added 4 new roads and a new truck stop to the base map
  • Improved the navigation system
  • Added random road events
  • Environmental lighting rebalance
  • Two new trailers (food tank and mobile barrier)
  • New road signs (like sign historic Route 66)
  • Added time zone support
  • 4 roads extensions for the DLC expansion of New Mexico
  • reworked/new police cars (including strobe lights)
  • Basic engine and transmission info in quick job truck tooltip.
  • Trailers with state-specific legal restrictions are towed only to services in given states.
  • AI traffic improvements
  • Many many hundreds of small map bug fixes - visual glitches, and speed limits

Updates for mod authors:

  • New interactive tool for environmental lighting and weather setting (included in the editor).
  • New interactive tool for traffic behavior and rules debugging (included in the editor).
  • New scene preview tool (included in the editor).
  • New navigation parameters in map data.
  • Assistance service parameters in economy data.
  • Truck scale weight cost in economic data.

1.28 (8-17-2017)

Synchronized version number with ETS2

  • Added support for long combination vehicles - STAA doubles, Rocky Mountain doubles and triples (Rocky Mountain doubles and triples are currently available in Nevada)
  • Added support for alternate background scenes in the main and options menus (More options will be added in the future)
  • Closed California State Route 1 between Santa Cruz and Santa Maria to correspond with the Big Sur landslide. It will be reopened once the actual route has been reopened.
  • Improved vehicle light flairs
  • Added support for Auxiliary brakes system (engine brake and retarder in one control element)
  • Fixed licence plates changing in states where no city formats exist
  • Fixed brake vs parking brake behavior
  • Fixed silent tire issue
  • Improved retarder behavior (better cruise control behavior, no braking with throttle, icon when moving only)
  • Added Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
  • Added three more steering wheel designs into Steering Creations DLC

1.6.2.4 (6-27-2017)

  • Added achievements for DLC Heavy Cargo Pack

1.6.2.1 (6-7-2017)

  • Added support for articulated trailers (Multiple pivot points)
  • Added more powerful engine options
  • Added beacons

1.6 (03-23-2017)

  • Added lift axles to trailers
  • Added differential locks to trucks
  • Added weigh station weigh / bypass cabin accessory
  • Added adaptive modes to automatic transmissions (power, normal or eco)
  • Improved engine simulation model (friction, braking, consumption)
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure).
  • Coin sounds tweaked.
  • FOV range increased to 40-120 degrees.
  • Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still.
  • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum).
  • Gas stations now have Multiple fueling points.
  • g_force_economy_reset flag is disabled after economy reset.
  • Transmission input shaft simulation (double clutch).

Updates for mod authors:

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure units set consistently to bars (data, animation, dashboard UI).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
  • New engine data: resistance_torque (measured at 2000rpm).
  • Coin sound made moddable in the same way as other sounds (through ogg file).

1.5 (12-12-2016)

  • Map rescaled from 1:35 to 1:20 (Rescale trailer)
  • Upgrade Shop and Truck Browser Search Tool
  • New chassis options (6x2 & 6x2 Midlift)
  • Driver field of view is now adjustable
  • Weigh station UI updated to better represent weigh/bypass
  • Truck repair/refuel costs for hired drivers now included in logs
  • Added informational dialog on main menu showing when game detects upgrade or downgrade
  • Added pounds + short tonnes as weight unit option
  • Add possibility to buy driver and co-driver plate in truck dealer
  • World of Trucks Contracts: Replaced refresh button with browse jobs
  • Better trailer air pressure simulation
  • Low air warning should only be active with running engine
  • Parking brake mechanical safeguard on low air added
  • Revised rolling resistance computations
  • Hired drivers now use same math for fuel economy skill as the player
  • Added selector modes to shift layout, correct detection of split shifts (advanced mode)
  • Adaptive shifting logic improved
  • Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
  • Mod manager: Added possibility of setting profile by name and by user profile pointer
  • Mod manager: Added dlc dependency list to mod manifest
  • Prevent to AI trucks disappearing in players view
  • Tweaked traffic spawn frequencies
  • Added more AI vehicle models
  • Updated freight train cars

Updates for mod authors:

  • Changed map parameters (climate_profile, map_data)
  • Moddable interior camera zoom parameters. (speed, factor)
  • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
  • Merged editable sign and sign dialog
  • Refresh sign template and its model from content browser
  • Added letter-spacing to sign editor
  • Store content browser navigation history
  • Support for day/nigh effect switching and child hookups for lod_model_hookup_u
  • Undo of veg sphere manipulation

1.4.4.2 (11-3-2016)

1.4 (9-7-2016)

  • Alternate trailers are now available for some jobs
  • Steering wheel position is now adjustable, and steering wheel models are now separate from the truck model.
  • Added a new steering wheel model to each truck
  • Added steering wheel knobs
  • Added Customizable cabin lights and horns on all trucks.
  • Added low air warning sound
  • Cruise control is no longer disabled by throttle input.
  • Added Interior camera zoom.
  • Option to set preferred job length
  • Option to set split shifting input
  • More unit display options

Updates for mod authors:

  • Separated map_data.sii from game_data.sii
  • Look_presets_defaults[] in interior camera
  • Change trailer looks to paint jobs.

1.3 (6-6-2016)

  • Added the state of Arizona.
  • Added World of Trucks external contracts.
  • Added advanced physically simulated truck and trailer coupling option.
  • Trailer landing gear is now animated
  • Blinker auto off can now be disabled
  • Speeding highlight on the route adviser can now be disabled.
  • Torque converter simulation greatly improved.
  • Automatic transmission behavior improved.
  • XInput support added - custom support for XBox controller.
  • Added UI support for 4th and 5th controller.
  • Gear shift selectors (range, split) now have UI support for position-based switches.
  • New accessories added to Peterbilt 579 and Kenworth T680 (bullbars, deflectors, sideflares, etc).
  • Default air horn added to all trucks.
  • Added new air intake sound to the Kenworth W900.
  • Interior sounds of all trucks rebalanced.
  • US specific engine data.
  • Extended highway 101 from San Rafael California to Eureka California
  • Added the city of Ukiah to California.
  • Added new vehicles to AI traffic.
  • Added 4 new Steam achievements for Arizona.

Updates for mod authors:

  • Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
  • Data driven engines (torque curve, rpm limits).
  • Force feedback data for XInput added (force_feedback.sii).
  • Torque converter physics data added, separated manual clutch data (physics.sii).
  • Data change from driven wheel to driven axle.
  • Added check for internal camera continuity.

1.2 (4-11-2016)

  • Added Steam Workshop support
  • Wheels are now more customizable
  • Navigation path (red line) can now be disabled
  • Hidden Route Advisor popups can now be disabled
  • Autopark feature can now be disabled
  • Speeding is now highlighted in red on the Route Advisor
  • Improved truck stability during retarder usage
  • Cruise control can now activate the engine brake when no retarder is present
  • Fixed retarder not deactivating if cruise control is deactivated while the retarder is in use
  • Engine brake now has Multiple positions
  • Keyboard steering improved
  • Speed limits polished
  • Speed limit signs enlarged
  • Stop signs removed from traffic light controlled intersections
  • Turn left traffic light added to some intersections
  • Traffic lights on interstates removed (where possible)
  • Certified scales are now working
  • AI improvements
  • 2 new Steam achievements for Nevada

1.1 (2-15-2016)

  • Added the Kenworth W900
  • Fines are now dynamic (Start low and increase as the player levels)
  • Improvements to fines for speeding (Player now has more time to adjust to a slower speed)
  • Improvements to turning right on red

System Requirements

PC:

MinimumRecommended
OS: Windows 7 64-bitOS: Windows 7/8.1/10 64-bit
Processor: Dual core CPU 2.4 GHzProcessor: Quad core CPU 3.0 GHz
Memory: 4 GB RAMMemory: 6 GB RAM
Graphics: GeForce GTS 450-class (Intel HD 4000)Graphics: GeForce GTX 760-class (2 GB)
Storage: 3 GB available spaceStorage: 3 GB available space

MAC:

MinimumRecommended
OS: Mac OS X 10.9 (Mavericks)OS: Mac OS X 10.10 (Yosemite)
Processor: Dual core CPU 2.4 GHzProcessor: Quad core CPU 3.0 GHz
Memory: 4 GB RAMMemory: 6 GB RAM
Graphics: GeForce GTS 450-class (Intel HD 4000Graphics: GeForce GTX 760-class (Intel HD 5300)
Storage: 3 GB available spaceStorage: 3 GB available space

Linux:

MinimumRecommended
OS: Ubuntu 14.04 64-bitOS: Ubuntu 14.04 64-bit
Processor: Dual core CPU 2.4 GHzProcessor: Quad core CPU 3.0 GHz
Memory: 4 GB RAMMemory: 6 GB RAM
Graphics: GeForce GTS 450-class (Intel HD 4000)Graphics: GeForce GTX 760-class (2 GB)
Storage: 3 GB available spaceStorage: 3 GB available space
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