@wolfstein_3d:
I don`t move anything anywhere - my claim from the very beginning was that in their intention to buff some parts they completely overshot the target and effectively removed other aspects from being utilized at all.
Yup, that was your claim in the beginning. And in the previous post it was that the way they implemented the change was bugged, so they shouldn't have done it.
How you can argue it has to be done that way, they will bring up the rest again and for the time being it's fine to use a fraction of your toolset only is beyond me.
They don't have to do it this way but because of the health difference between GM difficulties, if you want to make GM2+ playable, every base level buff will trivialize GM1 (it was already kinda trivial, though) no matter how you do it. They could've waited and buffed every damage source at once, but they don't have to wait on that if they've settled on this method of scaling. I'm sure gun balance is a more complex issue to fix than secondary damage sources. I'm still holding out hope that they abolish scaling altogether, but making that function requires a lot more time and work.
Guns are just as good as they were before (some are actually better, because of procs), if you don't want to rely on melee and ability procs, you can stay in GM1 and use guns just like before. I used a shotgun build in GM1 just because it was fun to play, Sniperceptor would've gotten shit done faster, but it was boring as hell. This would be a different situation if they'd nerfed something, but since it's a buff and it makes GM2 viable, that's forward progress and it's good.
The game is on life support right now, changes need to happen and they need to happen fast. They're hestitating with drop rate increases because fucking it up by overdoing it will kill the game much faster than any power increase or balance issue. Meanwhile, moving players from GM1 to GM2 and giving them that very slight increase in drop rates (TBD if the drop rates are actually better, a lot of people are still sticking with GM1) will breathe some new life into the game.
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