A Metroid-vania, 4 dimensional puzzler that sounds great on the surface, but ends up just leading to subpar experience.
I had high hopes going into this game, and still believe it is a game that most people should try, just for the sheer insanity of it. I really liked a lot of the early puzzles where they were based on thinking on your feet and observing the world around you. However, a puzzle game would be remiss if it didn't add some new twist as the game progressed to keep the mechanics interesting.
This extension comes in the form of a gun, that lets you collect and place blocks in the environment. And early on, this skill is cool and adds to the gameplay. But this is where you start to see a shift in the game. What was once again about dealing with these insane rules of engagement, quickly devolves into something whose mechanics feel surprisingly similar to Portal.
However, the gun brings me to my biggest complaint about the game, which is it's Metroid-vania, run into a puzzle now but you may not be able to solve it attitude. It led to sections of the game where I would beat my head against the wall thinking that I could solve it, or that I had all of the powers I could get and then there must be a way to solve the puzzle with what I had. But instead I was just wasting my own time on a puzzle I wasn't equipped for.
I did love the mind-bending puzzles, when they were around and the aesthetic of the entire game is visually stunning. This game does end up being ultimately competent and I would suggest it to anyone who really loves puzzle games, but for the casual observer I would suggest maybe playing the first couple of minutes at a friend’s house.