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    Alpha Protocol

    Game » consists of 11 releases. Released May 27, 2010

    Control rogue agent Michael Thorton as he tries to unearth an international conspiracy in the near future (where everybody seems to have a hidden agenda or two) in this third-person action RPG.

    sparky_buzzsaw's Alpha Protocol (Xbox 360) review

    Avatar image for sparky_buzzsaw

    Good ideas need good gameplay to ultimately matter

    I want to like Alpha Protocol. The premise of an espionage RPG is great, and there are some meaningful and brilliant ideas in terms of the game's conversational cause-and-effect system. But everything else about the game is so ridiculously subpar that it's hard to recommend this game to anyone except game industry scholars looking for some great ideas for a better game.

    The premise of Alpha Protocol begins its bland tailspin into bargain bin doom. The player is enlisted in a bland black ops group going after bland Middle Eastern baddies. You spend the first few minutes of the game getting acquainted with the terrible gameplay, stealth elements, and the droning, bored dialogue between your cookie-cutter protagonist and your cookie-cutter allies. That dialogue does get better throughout the game, mostly thanks to a colorful performance by Nolan North as a future compadre/enemy.

    Let's examine that terrible gameplay, shall we? Everything has a balls-out wrong feel to it. Walking and aiming the reticule at the same time feels like one of those arcade claw games, where you're trying to line up everything just so but the natural mechanics of the thing are designed to fight you. That should never, ever, ever be the case with a video game, and yet, for the initial hour or two, I constantly fought the game's controls to navigate the also-bland environments. Shooting mechanics have been lambasted by everyone and their mother in reviews of Alpha Protocol, and for damn good reasons. Even with your abilities at maximum levels and top upgrades placed on your weapons, you'll still be spraying and praying. The cover system for shooting is done poorly. Sometimes your character will duck out and aim properly, but other times, without provocation, he'll simply spray from cover with no aim at all. Clicking away from cover is also a damn chore.

    Graphically, the game has no real glaring faults, except for dips in framerate, but there's no sense of style or real enthusiasm here. All the characters look like generic Ken and Barbie dolls. The environments lack any real significant detail and practically scream generic 21st century shooter. Same goes for the sound effects and music. The guns lack any punch, the music is okay at best, and most of the voice actors sound like they were phoning it in.

    There are some positives to be found in Alpha Protocol. As stated, Nolan North does fantastic voicework. There are some nice RPG elements, such as fully upgradeable guns, armor, and equipment. The dossier system is actually kind of neat, in that information you find often has tangible effects in conversation and gameplay.

    The highlight of the game, though, is its cause-and-effect dialogue and faction system. All the dialogue choices and the way you approach certain missions ultimately affect something, be that a person's relationship with you, a faction's outlook on your actions, the hostility of NPC's... the list goes on and on. It's an awesome system, to be frank, and it makes the faction system of New Vegas and the dialogue trees of Mass Effect look like chumps. I played the game pretty honestly the first time through, and since stealth was optional, I played the game like a bull in a china shop. My violent tactics ultimately led to the hatred of an NPC I genuinely liked, as well as led to some pretty severe repercussions with a faction. All these choices lead up to the game's final act, leaving the player with all sorts of possibilities. It's truly a remarkable tool, and one I hope is implemented in games in the future - hopefully, with a much better game wrapped around that core.

    Other reviews for Alpha Protocol (Xbox 360)

      Should you answer the call to get Alpha Protocol? 0

        So I traveled the globe, made some friends, a few enemies, chose to save a damsel in distress over a large amount of civilians in the roman museum to see if I could get a shot at love (let’s just say it went horribly wrong), found the gal that was right for me only to have her killed in the end, and then sought revenge on the people responsible for all the madness in the first place allowing me to rightfully save the world. Now this is one of a million ways you can choose to play the game onc...

      12 out of 13 found this review helpful.

      Alpha Protocol - A REAL RPG 0

      Ignore the reviews, any fan of RPG's MUST play this game. If you can look past the texture pop-in, stiff animations, and various bugs, there is a hidden gem to be played.  Let's start with the positives, the dialogue system is one of the best in gaming. Dialogue choices actually effect the overall story and how certain characters view you. It doesn't have empty choices that lead nowhere (Mass Effect, etc.). It also has a great cast of characters and an intriguing storyline. The RPG elements in t...

      34 out of 43 found this review helpful.

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