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Brad Shoemaker's Top 10 Games of 2020

On some level, video games seem like just about the last thing that merits discussion right now, but let's get down to the list anyway.

Brad Shoemaker hates discussing himself and would rather let the below list do the talking.

This year was shit.

Fuck off.
Fuck off.

What else can you say? 2020 was a crucible of such endless misery--fear and isolation, anger and injustice, loss of a magnitude that's impossible to reckon with--that the words above are all I could come up with. Without looking back, I imagine I've used the intro space in my last few top 10 lists to make a series of increasingly nervous "boy, what a year" jokes, but there's nothing to joke about anymore. Just a trail of wreckage and sorrow that's going to take a long time to repair.

I'm not a person who's able to quiet the mental chaos and find comfort in video games when things get to be too much; if anything, I guess I'm jealous of those who are able to unplug and lose themselves for a little bit in the midst of so much turmoil. So on top of dealing with some personal challenges that were only exacerbated by the pandemic, having to learn how to be my own video producer and do an already complicated job from home, and staring in horror at the stressors that seemed like they were going to crack America in two, I didn't get through nearly as many games as I might have otherwise. But I still played more than a few, and here are my favorites.

The Rogue-Like Honorable Mention Corner

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I love a good rogue-like and was quite looking forward to Hades and Spelunky 2, and spent a decent chunk of time with both, but for whatever reason (probably the ones listed above), I just wasn't in much of a mood this year for the failure and repetition, that feeling of bashing your head into a wall until you finally break through, that’s inherent to the genre. Probably I fell off of Demon's Souls on the PS5 faster than expected for the same reason. Instead I mostly preferred story-based games this year where I could make linear progress, or building games where I felt like I was accomplishing something constructive. I'd still like to go back to all of these games, particularly Hades when I get around to fixing my Joy Cons or (ideally) the game comes to PlayStation or Xbox.

10. Star Wars: Squadrons

Just in time for EA's Star Wars deal to expire, here they are with a modern answer to TIE Fighter that... well, it's not exactly TIE Fighter, but it's quite a bit closer than I thought they'd pull off. My jaded expectation was of an arcade-style shooter with only a superficial nod to power and systems management, as much Rogue Squadron (and even Rebel Assault) as it was X-Wing. But this is about as close to the Totally Games classics of the '90s as I think you can reasonably expect from a corporation the size of EA selling to a mass audience in 2020. You have to dig into the options menus a little too deep to enable the advanced controls and systems (and the game could do more to even let you know those options exist), but pretty soon you're diverting power from shields to engines, buzzing cargo freighters to scan their contents, and auto-locking onto whatever fighter is hammering you with ion cannons from above.

Really, all that matters is that the VR mode let me fulfill the childhood wish of actually piloting all those cool ships, from the A-Wing to the Interceptor, that I used to fantasize about. What this game does well--the attention to detail on those ship interiors, the thrill of flying them around while being convinced I was actually sitting in their cockpits, and the mostly-there recreation of what I loved about the old sims--was plenty to earn this game a spot on my list, even though the story was only basically serviceable and I’m not sure I care for Disney Star Wars' depiction of young, hip, diverse Imperial fascism.

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9. Animal Crossing: New Horizons

The thing everyone will say about this game is that it arrived at exactly the right moment, which it did. This isn't my first Animal Crossing, but it's the first one I've spent anywhere near this much time with, owing to several factors:

  • It came out roughly a week after everyone locked themselves in their houses
  • It was nice to play Animal Crossing on a TV again (and finally in HD)
  • My girlfriend played so much of it my Joy Cons finally started developing drift

Look, it’s more Animal Crossing. But as much as Animal Crossing is about doing your own thing and just kind of hanging out, the goal-oriented additions that came with New Horizons via the in-game smartphone, Nook Miles, crafting system and so forth gave this game enough structure that I really stuck with it. It was a daily presence in the house for months. We spent tons of time argui...collaborating on where to put bridges and who to invite to our village. We filled Blathers’ shelves three times over. We cherished the shy octopus Marina.

I just wish this game was easier to share with other people. The frustrating tragedy of New Horizons is that it could have been darn near my favorite game in 2020 if it (and Nintendo) weren't so damn stubborn about getting with the times. The local co-op is woefully limited. Only the primary player can make all the meaningful island decisions. The online system is embarrassingly awful, maybe the worst I've seen over the entire console generation. You can’t join someone else’s island if they have a menu open? You can only have one town per Switch? Only Nintendo could get away with this.

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8. Immortals Fenyx Rising

This game is not bad! It's not bad. In fact it's pretty good! Why do I feel like it's gotten such a bad rap, or I need to apologize for liking it or something? I figure it has to be a combination of two things: it's a Ubisoft open-world game--which, look, I'm as burned out on as anyone--and it doesn't really put its best foot forward with the goofball Zeus/Prometheus banter. On the second point, I came to realize pretty fast that Zeus is supposed to be an irritating asshole. He's a god, they’re all irritating assholes! Besides, he ends up being cowed into kind of a lovable knucklehead from time to time anyway. It's not a big deal.

The combat is perfectly fine to good here, and the little physics-based mini-dungeons are sometimes clever enough (though other times frustrating). Mostly, I'm a sucker for the elements this game unashamedly borrows from Breath of the Wild, namely the climb-anywhere-you-want stuff and the do-all-the-objectives-in-whatever-order stuff. The freedom to move around at will and do things at my own pace was enough to offset the activity-checklist feel this game retains from other Ubisoft games. While it doesn't give anywhere near the constant sense of discovery that Zelda does, there are still enough curious little novelties scattered around to make it feel slightly magical on occasion. And in between those moments, there was something to be said this year for sort of zoning out and gliding or climbing around, picking up health upgrades ad nauseam. If I'm going to check activities off a list, at least let me get there however I want.

Also, it just looks fantastic. I needed more games with this much color. For whatever reason, this is the game (which I've been playing on a PS5) that made me realize I'm getting used to 60 frames per second in triple-A games on consoles when I really shouldn’t. I have a sneaking suspicion that we shouldn't get too attached to that kind of performance or we’re probably going to end up disappointed in the next year or so when the new-hardware honeymoon phase is over.

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7. Ghost of Tsushima

I went through a strange process with this game, of first being disappointed by its overly stereotypical depiction of (fake) feudal Japan by way of classic samurai cinema, and then later turning a corner and coming to appreciate its almost cartoonish fixation on katanas and haiku and the solemnity of duty and honor (or whatever). That transition probably happened around the time I'd explored enough of the lavishly rendered landscape and taken part in enough melodramatic sword duels to realize that I was going to be blanketed by falling leaves/cherry blossoms absolutely everywhere I went. This game isn't remotely interested in acting as a subtle period piece, instead setting the "samurai movie" knob at 10 and then breaking it off. It's almost goofy in how serious and over-the-top it is, which I really enjoyed.

The game is just gorgeous, mashing time of day, weather conditions and special effects like wind and smoke into endless dazzling combinations that I couldn't get enough of. While its mix of sword action and stealth are quite video game-y, I really like how parry- and counter-heavy the combat is, almost like they made Bushido Blade into an open-world game. Before release it was said the game has some pacing problems, and sure enough, I spent so much time doing all the side activities on the first island, and became so powerful and started just breezing through the action as a result, that by the time I got to the point where it was time to move on to act two, I just... put it down instead. But I was fairly invested in Jin's quest to redeem himself, along with some of the side stories like those of Masako and Ishikawa, and since the game now runs at a high frame rate on the PS5 I've continually felt a bit of a pull to go back to it.

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6. The Last of Us Part II

This is both the best video game Naughty Dog has made and their most difficult story to get through. Obviously it’s a far cry from the breezy, swashbuckling page-turners of the Uncharted series, but even Joel’s descent into crazed codependence in the first Last of Us had a momentum to it that propelled you along with the characters’ cross-country trek. Part II is a grueling game to finish, and while it makes its points effectively and features some masterful storytelling and direction, this wasn’t the best year to watch multiple main characters succumbing to bloodlust and feeding an escalating cycle of vengeance with bad decision after bad decision. (It did have a few laudable moments of lightness; that museum flashback really is extraordinary).

I deeply admire the narrative ambition of this game. The audacity to so thoroughly make you despise an antagonist, then flip the game on its head and cast you as that antagonist, thoroughly humanizing her along the way, feels like something Kojima would try, but it’s not something you expect from one of the industry’s premiere triple-A Western studios.

What an unbelievable technical showcase of the extraordinary talents at Naughty Dog this is, and it’s a game I’d put right up there with Mark of the Ninja and Metal Gear Solid V as one of my absolute favorites in the stealth action category. With the bigger toolbox of weapons and stealth abilities, playing on hard and having to carefully manage resources made a lot of those wide-open action encounters thrilling and improvisational, as I set up elaborate traps and toyed with enemies from the shadows, like few third-person games I’ve played.

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5. Marvel’s Spider-Man: Miles Morales

Perhaps due to pandemic-related time dilation, it felt like I'd barely finished the previous Spider-Man game when Miles Morales was about to appear on the scene. (In fact it was closer to two years.) At any rate, I'd gotten my fill of playing that first game well before it ended, and mainly stuck it out because I had to see how its touching story was going to conclude. So I wasn’t eager to jump into what looked very much like more-of-that, and it was somewhat out of a sense of console-launch obligation that I dove into Miles Morales as soon as I got my hands on a PlayStation 5. But the game moves at such a brisk pace and employs such efficient storytelling that it wasn’t more than an hour or two before I’d basically forgotten about that first game and gotten fully absorbed by Miles and his friends and all the goings-on in Harlem.

There are a lot of design factors that make this a tight and well paced experience--the very satisfying venom powers, the new enemies, condensed side activities and ability progression--but it’s Miles himself and his many relationships, with his mom and community but mainly with his uncle and Phin--that had me glued to the game. I was so invested in the latter in particular that, without spoiling anything, it was genuinely upsetting to me when a certain character turn happened late in the game which I wish hadn’t been quite so harsh.

In stark contrast to the other story-driven Sony game on my list, this felt like the perfect game for this wretched year, an uplifting story about a good-hearted kid coming into his own and trying to make the world a little better along the way. Also, props to whoever decided to set this story during the holidays. Nothing I love more than a good Christmas game.

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4. Yakuza: Like a Dragon

There's a world where this might have been in my first-place spot if I'd had a chance to finish it, but given it released in the middle of 18 other games alongside the console launches and is like 80 hours long, I'm still in chapter 5. But it's been a wild and hilarious time for the first 20 hours, and as soon as the GOTY workload is in the rearview mirror, I’m going straight back to it.

I've been quite Yakuza-curious ever since I sat in on the video for Zero a while back, and I'm tickled that they finally broke off and started a brand new story that let me get in on the ground floor without any baggage. Frankly with all the men in diapers and crawfish and so on, I'm not sure if I'm getting the pure Yakuza experience here or an absurdist distortion of it, but I don’t much care. The combination of gritty crime drama and sheer lunacy isn’t really like anything I’ve played before.

The wacky personality and lovable characters are the biggest draw for me so far, but I also have to credit this game’s shift to a JRPG (?!?) format for placing it so high on this list. The JRPG was my favorite genre once upon a time, but it’s been a very, very long time since I truly loved one, and the last one I even remember playing, Final Fantasy XIII, was (lord help me) over a decade ago. So it’s great to be engaging again with classic elements like party and job management, some surprisingly fun turn-based combat, random encounters in the “overworld” of the Yokohama streets and so forth. Something about mixing those elements with modern-day gangster melodrama--rather than world-saving crystals and wispy teenage girls with magical powers and amnesia--makes this game feel fresh as heck to me.

Also, for what it's worth, my girlfriend has declared this Backseat Game of the Year. Ichiban is extremely popular in our household.

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3. Ori and the Will of the Wisps

Will of the Wisps is such a vast improvement over Blind Forest in every way (except the orchestral score, which is unassailable in both games). The rendering of the visuals advanced so much in both technology and art design over Blind Forest's relatively humble 2D beginnings. The combat evolved not only into something I actually wanted to play, but into a really kinetic system that has you launching, slamming, and bouncing all over the place with every attack. All the new abilities and mobility tricks, and the expertly tuned controls, make it so damn satisfying to launch and dash and climb your way around. The addition of a multitude of NPCs and side quests to go with them helped imbue the world with more life and personality, and the little glade you get to build up and make into a new home for many of the ravaged land's displaced creatures (particularly the child-like Moki, who deliver just the most charming dialogue) was a lovely respite from the creeping decay overtaking the rest of the land.

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I had sort of a strange relationship with this game: I played the first couple of hours at the last pre-lockdown press event I attended, back in mid-February, at a time when you were still shaking hands with out-of-town business contacts but also starting to make small talk about how "that coronavirus sounds like it's getting rough" or whatever. Then the game released the same day we made the decision to stop going into the office, and between the scramble to figure out how to do our jobs from home and some unfortunate bugs and launch issues with the game, I basically played that first two hours again and then put it down, intending to come back to it once its issues were ironed out and I had time to work it in.

All that said, even once I did come back to it a short couple of weeks before GOTY, I merely saw this game as an extremely well crafted Metroidvania that I figured would end up somewhere in the bottom half of my list, right up until the last two hours or so. The sheer pathos this game manages to wring from a menagerie of forest nymphs and weird bird creatures caught me completely off guard. The story touches on abandonment and rage and togetherness and sorrow and sacrifice and, ultimately, inevitability and the need for all life to pass on so that life can be born anew. It evokes the same themes that made Outer Wilds one of my favorite games of all time last year. To me that’s the most potent sort of story you can tell, and this game does it as well as any I’ve played, backed by one of the most haunting scores I’ve ever heard.

(Gareth Coker, if you’re reading this, I was too nervous to come up and say hello at that press event back in February for fear of embarrassing myself, but just gonna be sappy here and say your work to date has moved me tremendously over the years and I’ll be following all of your output from now on.)

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2. Minecraft/RTX

2a. Astroneer

This spot on the list is doing a lot of work, but then, what better way to celebrate collaborative building than by bolting two separate games and an advanced graphics add-on into the same item?

How 2020 became the year I finally fell in love with Minecraft I'm still not entirely sure, but I knew before our first Friday stream was even over that those shows were instantly going to become my favorite part of the week. Everyone knows what Minecraft is and I don’t need to belabor it here, but I’m glad I got to take part in the full Minecraft arc at last, from starting a fresh world to taking down the Ender Dragon, and then finally destroying everything we’d built in the most irresponsible fashion. This was also a great excuse to indulge my fascination with Unix-y stuff by running the site’s server on the FreeBSD machine sitting under my desk, and occasionally running wild with the admin commands. As much as anything, though, this game is as high up on the list as it is because it acted as a framework for some much-needed socializing and group funning around on a steady basis.

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Coincidentally, this also happened to be the year that Minecraft got its official ray tracing add-on (and I finally got a graphics card capable of ray tracing). I’ve followed the evolution of real-time computer graphics obsessively ever since I got my hands on the Doom shareware, and ray tracing is up there with hardware-based transform and lighting and programmable pixel shaders as one of the most transformational shifts to date in the way 3D games are rendered. The raw horsepower isn’t quite there yet for ray tracing to fully come into its own, but it’s simply where games are going, and Minecraft (along with Quake II RTX) offers the most comprehensive, top-to-bottom implementation of the feature so far. With its rigidly angular world and freedom to deform terrain and place light sources and reflective surfaces all over the place, Minecraft is actually uniquely suited for showing off the effects and interactions you get with ray tracing, and I spent many relaxing hours building and tinkering around in my own little ray tracing lab, because of course I did.

Lastly, Astroneer is an adjunct inclusion on this list despite being an actual inclusion on my 2019 GOTY list, because I realized this year I hadn’t truly played Astroneer till I’d played it with Vinny every week for months on end during the summer. We didn’t just play Astroneer, we maximized it. Who knew graphene production could be so efficient! That time I logged back into the game after Vinny had spent an entire weekend organizing a smorgasbord of every element and compound in the game was one of my favorite moments of the year. All the digging and spelunking we did, marveling at the oddities of each planet’s core, the bizarre vehicular physics bugs, that lovely, lovely flat terrain...it was just the best time. Games like Minecraft and Astroneer and even Satisfactory were what I needed the most this year.

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1. Astro’s Playroom

A funny thing happens as you age. You spend your 20s and early 30s assuring yourself, "I may get old, but I'll never be an old person. I know I'll always want to keep up with what’s going on now, always care about the latest trends and music and slang." Then little by little, you increasingly see movies coming out featuring stars you don’t know. That song everyone’s talking about, you’ve managed to never have heard it. Things are “fire” instead of “rad” now? Sign me up for the mailing list, I can’t keep up anymore.

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Suddenly you're around middle age, and you find that without even realizing it or meaning to, you've started looking backwards as much as forwards. Your friends move away and drift apart. Everything hurts a little. The older family members you grew up with are declining or have already passed on. You have to actively resist dwelling on times and places and people and feelings that aren’t around anymore. Sometimes you can’t help it.

Astro’s Playroom is a remarkable celebration of PlayStation’s history, which--as I accrued the many lovingly rendered controllers and cameras, handhelds and consoles scattered through the game--I realized is also my history. This game drove home for me just how acutely I can demarcate the phases of my life according to the ebb and flow of console generations. It turns out, a lot happens in a five-to-seven-ish-year window. Enough of those strung together, you’re looking back on your whole life.

In that sense, taking a tour through the hub where Astro’s Playroom stores your oversized DualShocks and three-story PlayStations felt like a very personal trip through time. That third-model PlayStation 3 with the sliding disc cover? I didn’t have that one, but I’m pretty sure Ryan did. I look at that giant launch-model PS3 and suddenly I’m back in Times Square, November 2006, covering the PS3 launch professionally, young and naive and feeling incredibly fortunate to be living my dream. Now it’s 2000, I’m a college student couch-surfing my way through a summer GameSpot internship in San Francisco, and being blown away by my roommate’s exotic import PS2. Now I’m 16 and my dad is yelling at me for hooking up my brand new PlayStation--the first console I saved up enough money to buy myself--to the family television, because I just have to see Toshinden on a screen bigger than 13 inches.

This is probably an overly saccharine view on what is largely a children’s toy, but I don’t care a whit. Cue the Don Draper speech about rocket ships and time machines, I guess.

Sure, there are plenty of great things you can say about Astro’s Playroom, the game. It’s the single best showcase for the new hardware gimmicks in the DualSense, which are among the most interesting additions to video game controls since analog sticks and triggers became standard. It’s also an uncommonly charming, inventive 3D platformer with a zeal few similar games can match. Even taken as just a game, it filled me with more pure joy than anything else I played this year.

All that together is the sum of what Astro's Playroom was for me. Not just a delightful little platformer or a tech demo but a historical document, firm evidence of just how much games can mean to all of us (or that I’m losing my marbles (or both)). If you need me, I’ll be in the PlayStation Labo, wallowing in nostalgia just a little bit longer. Here’s to a 2021 that’s good enough for everyone to get back out there and make some new memories, too.

A whole lot of my life represented in this image in a way that's hard to put into words.
A whole lot of my life represented in this image in a way that's hard to put into words.

Brad Shoemaker on Google+

59 Comments

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ajamafalous

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Always love your writing, Brad.

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deactivated-647f76b346730

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Great one Brad. Had many similar experiences and feelings with Astro as I'm only a few years younger than you. Well done.

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VoodooTatum

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I wish you would write more on the site. This was a pleasure to read.

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zorak

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Thanks Brad. Great writing.

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deactivated-629e85e2386a9

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Happy to see Immortals Fenyx Rising on this list because I was wildly surprised by how good that game is. It feels to me like they gave BOTW the same haircut that God of War has, then crammed Banjo Kazooie's soul into it.

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peteh

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Wow. That was something I needed to read right now.

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HeelBill

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Great write up. I am on your wavelength with Gareth Coker. I own the first Ori soundtrack on vinyl and can't wait to see what he does with Halo Infinite.

Thanks for getting Ori on best music this year.

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EdRetro

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Love you, Brad! Pleasure to read this. Please write more.

And thanks for putting Immortals Fenyx Rising in there. Great game.

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snowilli

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Great article, Brad. I always love to read and hear your perspectives.

Give Demon's Souls another shot. It's soooo good to go back.

Be well.

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GrayFoxbr

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Very sweet write up. I now totally get why Astro resonated so much with you.

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ThePebble

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Edited By ThePebble

Brad, I promise Yakuza 0 has no baggage at all, and you would adore it!

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denisxcore

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Damn Brad, that was awesome! What a great list. I must admit, I'm shocked Super Mario Bros the Lost Levels wasn't number one, but still, great write up!

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NameRedacted

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That was a very good list. You are a very fine writer, Brad.

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PimblyCharles

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It's awesome to see some love for Immortals Fenyx Rising. That was probably the biggest surprise of the year for me with how decent it is, especially for an Ubisoft open world game.

Also nice to see Ori on your list.

I really need to check out Minecraft RTX. Quake II RTX really impressed me.

Great list Brad. Love the writing.

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jrwill23

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This was really great, thanks brad.

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kazzerscout

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I'm only in my late 20s but the PlayStation Labo did the same thing to me, and even helped me remember time lost with people no longer with me - moving house on PS4 launch day and having to collect it from my grandparents house with a van full of my life's belongings, getting the PS3 on launch day from Toys R Us for a frankly extortionate price, finally getting a PS2 of my own on my 11th birthday, and my Grandma taking us to the store to get us a PS1 when I was 5. You just attach memories to this stuff that isn't just about playing games, it's about the people you shared them with. Thanks for the write up Brad, made me realise why I loved playing through Astro so much.

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mynameisfatmike

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Excellent read Brad, thanks for sharing

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bludgeonParagon

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Thank you for batting for Ori this hard. Someone needed to do it!

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Adaptor

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What a nice read! Quite moving. Hope you have a great year, Brad!

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timeoflifehaver

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Edited By timeoflifehaver

Meditating on

The ashes, and the blossoms

Of twenty twenty

Thank you Brad.

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shtinky

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Edited By shtinky

"I look at that giant launch-model PS3 and suddenly I’m back in Times Square, November 2006, covering the PS3 launch professionally, young and naive and feeling incredibly fortunate to be living my dream."

I still watch that 2006 GameSpot PS3 launch video to this day! (and all the old On the Spot's, Tournament TV's, etc). Though, it seemed like you had a lot more fun covering the Wii launch than the PS3's :P

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aiomon

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Thanks for sharing Brad - a tough year for certain, but you've definitely brought me happiness and semblance of normalcy as I did school from home since the pandemic began. I always love your writing :)

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purpletommy

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You are one of the best people at articulating your thoughts in ways for other people to understand. Thanks Brad!

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Czarpyotr

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Brad is a really great writer man. The Astro's playroom stuff was genuinely moving to read.

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Onemanarmyy

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What a lovely writeup Brad.

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JackyChiles

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What a great list!

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deactivated-63d5c454eb6aa

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Good stuff Brad, stay strong. The techpod is good too even though I rarely know what you guys are talking about.

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hyproglo_

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Thanks for your surprisingly open and sincere thoughts on games and life in 2020 Brad!

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Curufinwe

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“Instead I mostly preferred story-based games this year where I could make linear progress”

Final Fantasy 7 and Resident Evil 3 are worth going back to and finishing.

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mellotronrules

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Edited By mellotronrules

whoo boy bradley, this was a wonderful writeup. sincerely looking forward to playing astro's once i pick up a ps5- you make it sound outstanding. nostalgia's a helluva drug.

and oof- that choice of TLOU2 screenshot is on the money- so much so that i wish someone had discussed that aspect of the game. one of the things that set that game apart for me, flaws and all, is the audience was able to witness the emotional toll of the game's story on each of the characters. very few games actually earnestly engage with that type of character development, and this image perfectly captures one of those moments. it's not happy, but it feels honest and moving.

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sirdesmond

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Brad, thank you for fighting the good fight AGAIN fot Coker's work on Ori. I don't even enjoy the games themselves but LOVE the scores.

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The_Nubster

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It is always an incredible privilege to read something you wrote, Brad. Wish I could be one-quarter as expressive as you manage to be. Your bit on Astro's Playroom is very touching, as well; it helped put into perspective why that game is being praised so highly, beyond "the triggers do be good, tho." I remember getting a Playstation 3 because my dad wanted to watch Blu rays and it was the best option for that. I spent many an evening in my basement in the dark playing Uncharted 1, begrudgingly, because it was the only game we had for the machine at the time.

...does anyone know if there's a way to play Tokyo Jungle on a PS4 or 5...?

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Undeadpool

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Is ANYONE more authentic than Brad Shoemaker?!

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cosi83

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bondfish

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Good to see Immortals Fenyx Rising on your list, I just played through it and its a very good game. I think the initial response with the writing made people instantly not gravitate towards it when you can just simply ignore it kill some monsters, explore, and complete puzzles.

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unsolvedparadox

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I love this list.

The description of what Astro's Playroom means for gamers who have been in this hobby for a long time is something I hadn't considered before. I love video games, and celebrations of how they intertwine with our lives are really important.

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Garrsam

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Edited By Garrsam

I too am completely awed and moved by Gareth Coker and his Ori Scores. Loved reading this and as a newer premium member I am not as familiar with your writing, this was a cathartic read for me and I hope to see more for you. Hoping 2021 is a come back year for us all. PS: Gareth Coker is now working with Halo “Set a fire in your heart”

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Smeat

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Like other have mentioned before, your a fantastic writer when you get the chance to show it on the website. Also great list of games you've chosen.

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darthbojackson

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Well, this was just fantastic.

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Bicycle_Repairman

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Beautifully written as always brad.

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koolaid39

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#teambrad

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TheHT

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Thanks Brad!

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Souffle

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Fantastic write up Brad! Reading what you said about Astros Playroom really makes me wish I could get my hands on a PS5.

Also really glad you liked Immortals. I was also feeling open world fatigue and fell off Ghost of Tsushima. I just jumped into Immortals it on a whim. Ended up putting 50+ hours into that game and loving every second of it. I hope it represents Ubisoft testing the waters to see how a more reigned in, higher quality open world game might be received.

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Letto76

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Edited By Letto76

Brad, that was beautiful. You are a treasure. I felt a lot of the same playing through this. Please know how much we love and value all the work you put into Giant Bomb.

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Brendan

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I'm only thirty but Brad's writing on Astro's playroom struck a chord with me because I'm also starting to feel what comes with moving out of the youthful phase of my life.

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elfinke

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This was joyous in the extreme, juxtaposed with the melancholy overall theme of 2020

Aldi the shot/chaser combo at the top with the corona and subtitle which I read in your best podcast voice had me in stitches

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flm3454

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Brad. The hair. In the thumbnail. OMG.

But seriously I love your writing. Never change.