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Game » consists of 11 releases. Released Sep 15, 2017
The 21st annual D.I.C.E. Awards celebrate the best games of 2017, as voted by industry professionals.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
Amiibo is Nintendo's NFC figurine and card program that works across multiple games. Amiibo work natively with the Nintendo Wii U via the NFC reader in the Wii U GamePad and the New Nintendo 3DS. In 2015, Nintendo will release an accessory for the original Nintendo 3DS that lets players use Amiibo on it as well.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Games where characters have a cannon for an arm.
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Bipedal Digitigrades stand, walk or run with its toes touching the ground and the rest of its foot lifted, creating a the legs to bow backwards and then forwards, while also standing upright like a human being would. This is popularly seen in anthropomorphic animal characters, aliens or monsters, Werewolves being a prime example. Unguligrades are similar but instead of toes, they have hooves.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
The twenty-third annual Electronic Entertainment Expo took place June 13-15, 2017 at the Los Angeles Convention Center in Los Angeles, California.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
This concept is for games where at least one of the main characters is female.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
Genocide refers to killing on massive scale, often systematic and for political or religous reasons.
A 3D engine created by MercurySteam for their games like Scrapland and Castlevania: Lords of Shadow.
The face of the Metroid franchise, a race of parasitic creatures used in various experiments and tests.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
The fourteenth PAX West took place September 1-4, 2017 at the Washington State Convention Center in Seattle, Washington.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A general term to describe a race or species that predates the civilisation/setting that the game takes place in, usually used in the game to provide hints or clues to the protagonist to help solve some sort of grand mystery or defeat an enemy through the help of relics left behind. Occasionally, there may still be traces of them, either through technology or lone survivors that have somehow managed to live to the present day.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The Screw Attack is one of Samus Aran's special moves from the Metroid franchise.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
These games are designed to be played by one person, and one person only.
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