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    Mortal Kombat vs. DC Universe

    Game » consists of 12 releases. Released Nov 16, 2008

    The supernatural kombatants of Mortal Kombat collide with the superheroes of the DC Universe in this crossover fighting game by Midway.

    fullmetal_mac's Mortal Kombat vs. DC Universe (Xbox 360) review

    Avatar image for fullmetal_mac

    Despite some flawed elements; it's a worth while experience.

    Now I know I'm not the only one that was scared when Midway first announced Mortal Kombat vs DC early this year. I thought the series was going to go downhill with this year, but after spending a few hours playing MK vs DC I can say that I was wrong. First things first even with the T rating MK vs DC feels just like a Mortal Kombat game admitted toned down fatalities and less blood it's still the Mortal Kombat we all love and hate. When I first got the game I though it would suck because of the DC characters, but actually the DC characters fit in pretty well with the MK universe. The story in MK vs DC universe feels as though it is lifted out of a comic book story. Without giving to much away the story centers around an event that sees the universes of the Mortal Kombat and DC merging together thanks to a character called Dark Kahn who is in fact Darkseid and Shao Kahn fused together somehow and he is the one responsible for infecting everyone of the characters with what is called the Rage and thanks to the sorcery in the Mortal Kombat universe characters like Superman and Captain Marvel are brought down to an equal level to the Mortal Kombat fighters while the DC characters like The Joker and Catwoman see their fighting tactics shoot up to superhuman levels. Now the story can get confusing in spots and the voice acting could of been done better, but all in all the story mode is actually pretty good and beats out Soul Calibur 4's bad story mode. Now one place Mortal Kombat vs DC gets it right is in the fighting system which is a throwback to Mortal Kombat 2 and 3. It ditches the fighting styles and weapons in favorite of focusing on special powers which the Mortal Kombat series has always set itself apart with it. The fighting system is simple and easy to pick up and this is what the fighting system should of been instead of the fighting styles seen in Deadly Alliance and Deception. It just feels great to see the old fighting system back in good form. Now with all this praise there are a few things wrong with the game. First the last few Mortal Kombats have had unlockables that kept you coming back, but in this game there are none and the only unlockable content is Darkseid and Shao Kahn and the story mode is short only clocking in at 6 hours or so and in general there are some minor clipping issues in the game as well and the Test Your Might and Free Fall Kombat can get old after a while. And if you own the 360 version the controls are sometimes hard thanks to the poor placement of the D-pad and if you have a PS3 that is the version to go for thanks to it controlling better, but that's not the fault of MK vs DC. The character models are some of the best from the Mortal Kombat series. The backgrounds are great as well and feature some destruction as well, but no stage fatalities. All in all this is a great fighting game that no fan of Mortal Kombat should pass up.

    Pros:
    + Fighting system is solid and it's easy to pick up and play
    + Story mode is surprising well done and there are a few surprises in it as well
    + Character models and backgrounds look great
    + Despite the T rating it's still Mortal Kombat at it's heart

    Cons:
    - Some minor clipping issues with characters
    - 360 controller makes it hard to fight sometimes
    - Story mode is short
    - No unlockable content in the game
    - Free Fall Kombat and Test Your Might can get annoying sometimes

    Weighting in on the pros and cons I give MK vs DC an 8.5 for being a solid effort.

    Other reviews for Mortal Kombat vs. DC Universe (Xbox 360)

      Brutal Entry... 0

      The ice ninja vs. the dark knightAt first glance, the new Mortal Kombat crossover from Midway seemed like a wee bit of an attempt to cash in.  After all, MK's hay-day has since passed, and the fighting franchise all but ended itself with the PS2's massive Kombat mash-up, Mortal Kombat Armageddon.  Adding superheroes seems like a surefire way to get anything relatively noticed by the public at large, but look into fighting games' past, this isn't the first superhero foray into the fighting genre,...

      4 out of 5 found this review helpful.

      Great addition to the franchise but it lacks content and length. 0

      When Midway announced in early 2008 that the new Mortal Kombat game was going to be tied with the DC Universe, most people weren’t very happy. Even though there was Marvel vs. Capcom and X-Men vs. Street Fighter II released in the late 90s, this was a bigger surprise. If this wasn’t enough to piss off the fans but Midway also announced the game was striving to be rated T for Teen in . (The equivalent for the would be somewhere around 12+ to 16+) This meant that the game wasn’t going to have the...

      2 out of 2 found this review helpful.

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